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build: removing unused files, instruction update
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@@ -39,34 +39,20 @@ To build, **cd into the "(project root)/buildapp/", then execute the appropriate
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The packaged application can be found on `(project root)/buildapp/out/`
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#### OSX .app Packaging
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```
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Terrarum.*.app
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+.icns /* 512x512 PNG */
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+Contents
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`Info.plist
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+MacOS
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`start_game_mac_*.sh * permission: +x */
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```
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`assets/TerrarumBuild.jar` is the artifact built using the TerrarumBuild.
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`start_game_*` files are on the root directory of the project; use them to build executable apps.
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Hide the `.jar` within the subdirectory; users will think this file is the main executable and will try to execute it using whatever JVM they may (or may not) have.
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### OSX .icns creation
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Details: https://gist.github.com/jamieweavis/b4c394607641e1280d447deed5fc85fc
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0. Do this on a real macOS
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1. Create a folder `icon.iconset`, then cp the .png file as `icon_512x512.png`
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2. On Terminal, `iconutil -c icns icon.iconset`
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https://gist.github.com/jamieweavis/b4c394607641e1280d447deed5fc85fc
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It might be possible to create .icns on Linux, haven't tried though. https://dentrassi.de/2014/02/25/creating-mac-os-x-icons-icns-on-linux/
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#### Some Notes
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### Windows .ico creation
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0. Open up the icon (png) file using GIMP
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1. Export As... -> *.ico, make sure to select either of 24 bpp (1 bit alpha) or 32 bpp (8 bit alpha)
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- Windows EXE creation is not there yet. Maybe use one of [these?](https://sourceforge.net/projects/batch-compiler/)
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### Notes to Terrarum Programmers
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