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fix: light/shadebox would get tilewise size of 2 when their hitbox size is set to 16
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@@ -26,7 +26,7 @@ class UIScreenZoom : UICanvas(
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override var width = App.fontGame.getWidth(zoomText)
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override var height = App.fontGame.lineHeight.toInt()
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override var openCloseTime = COMMON_OPEN_CLOSE
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override var openCloseTime = 0.25f
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override val mouseUp = false
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@@ -25,11 +25,6 @@ class UIWorldPortal : UICanvas() {
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val gradStartCol = Color(0x404040_60)
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val gradEndCol = Color(0x000000_70)
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val gradHeight = 48f
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val controlHelpHeight = App.fontGame.lineHeight
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private var panelTransitionLocked = false
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