fix: light/shadebox would get tilewise size of 2 when their hitbox size is set to 16

This commit is contained in:
minjaesong
2023-05-28 00:31:13 +09:00
parent 34fb046968
commit 065f80224f
3 changed files with 7 additions and 12 deletions

View File

@@ -26,7 +26,7 @@ class UIScreenZoom : UICanvas(
override var width = App.fontGame.getWidth(zoomText)
override var height = App.fontGame.lineHeight.toInt()
override var openCloseTime = COMMON_OPEN_CLOSE
override var openCloseTime = 0.25f
override val mouseUp = false

View File

@@ -25,11 +25,6 @@ class UIWorldPortal : UICanvas() {
val gradStartCol = Color(0x404040_60)
val gradEndCol = Color(0x000000_70)
val gradHeight = 48f
val controlHelpHeight = App.fontGame.lineHeight
private var panelTransitionLocked = false