some changes regarding actorblocks

This commit is contained in:
minjaesong
2022-07-19 18:32:21 +09:00
parent 5fbbf34c10
commit 06ef46d369
13 changed files with 128 additions and 51 deletions

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@@ -104,7 +104,7 @@ id;drop;world;name;shdr;shdg;shdb;shduv;str;dsty;mate;solid;plat;wall;grav;dlfn;
273;273;273;BLOCK_SCAFFOLDING_EBONY;0.0312;0.0312;0.0312;0.0312;1;1400;WOOD;0;1;0;6;0;0;16;0.0;0.0;0.0;0.0;N/A;N/A;0.0;PLATFORM
274;274;274;BLOCK_SCAFFOLDING_BIRCH;0.0312;0.0312;0.0312;0.0312;1;670;WOOD;0;1;0;6;0;0;16;0.0;0.0;0.0;0.0;N/A;N/A;0.0;PLATFORM
275;275;275;BLOCK_SCAFFOLDING_BLOODROSE;0.0312;0.0312;0.0312;0.0312;1;900;WOOD;0;1;0;6;0;0;16;0.0;0.0;0.0;0.0;N/A;N/A;0.0;PLATFORM
4090;N/A;N/A;ACTORBLOCK_TILING_PLACEHOLDER;0.1252;0.1252;0.1252;0.1252;48;2400;ROCK;1;0;1;N/A;0;4;16;0.0000;0.0000;0.0000;0.0000;N/A;N/A;0.0;INTERNAL
4090;N/A;N/A;ACTORBLOCK_TILING_PLACEHOLDER;0.1252;0.1252;0.1252;0.1252;48;2400;ROCK;1;0;1;N/A;0;4;16;0.0000;0.0000;0.0000;0.0000;N/A;N/A;0.0;INTERNAL,DORENDER
4091;N/A;N/A;ACTORBLOCK_NO_COLLISION;0.0312;0.0312;0.0312;0.0312;1;1;NULL;0;0;0;N/A;0;0;4;0.0;0.0;0.0;0.0;N/A;N/A;0.0;INTERNAL
4092;N/A;N/A;ACTORBLOCK_FULL_COLLISION;0.0312;0.0312;0.0312;0.0312;1;1;NULL;0;0;0;N/A;0;0;16;0.0;0.0;0.0;0.0;N/A;N/A;0.0;INTERNAL
4093;N/A;N/A;ACTORBLOCK_ALLOW_MOVE_DOWN;0.0312;0.0312;0.0312;0.0312;1;1;NULL;0;1;0;N/A;0;0;16;0.0;0.0;0.0;0.0;N/A;N/A;0.0;INTERNAL
@@ -117,6 +117,7 @@ id;drop;world;name;shdr;shdg;shdb;shduv;str;dsty;mate;solid;plat;wall;grav;dlfn;
#5000;5000;BLOCK_SIGNAL_POWER_SOURCE;0.1252;0.1252;0.1252;0.1252;24;1400;NULL;0;0;0;N/A;0;4;16;0.0;0.0;0.0;0.0;N/A;N/A;0.0
## Notes ##
#
# Every block must have a shade value that is at least as dark as the air block's
#
# Lava/Water props are left for future references, do not delete them until FluidCodex is built #
@@ -154,7 +155,6 @@ id;drop;world;name;shdr;shdg;shdb;shduv;str;dsty;mate;solid;plat;wall;grav;dlfn;
# grav: Whether the block should fall through the empty space. N/A to not make it fall;
# 0 to fall immediately (e.g. Sand), nonzero to indicate that number of floating blocks can be supported (e.g. Scaffolding)
#
# tags: tag(s) to the item which is used by the crafting system. Multiple tags are separated using commas. Each tag must be all uppercase and only [0-9A-Z] chars are supported.
#
## Illuminators ##
#
@@ -175,6 +175,25 @@ id;drop;world;name;shdr;shdg;shdb;shduv;str;dsty;mate;solid;plat;wall;grav;dlfn;
# Magical ice: theoretical __metallic__ ice that might form under super-high pressure (> 5 TPa). Its density is a wild guess.
#
#
## Actorblocks ##
#
# Actorblocks are virtual/placeholder blocks that accompanies actors (usually fixtures).
# Any tile that contains "ACTORBLOCK" in its "name" will be recognised as one, so avoid having the particular string on
# the name if your tile is not Actorblock!
#
#
## Tags ##
#
# Tag(s) to the item which is used by the crafting system. Multiple tags are separated using commas. Each tag must be all
# uppercase and only [0-9A-Z] chars are supported.
#
### Internal Tags ##
##
## Some tags are reserved for internal use, which are:
## - INTERNAL: denotes that the tile is internal-use. Will not be rendered unless debug window is on.
## - DORENDER: this internal tile must go through the standard-issue tile drawing routine.
#
#
## References ##
#
# * Density of various woods : http://www.engineeringtoolbox.com/wood-density-d_40.html
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