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GameWorld: adding "worldIndex"; more save/load stuffs
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@@ -9,7 +9,7 @@ import org.dyn4j.geometry.Vector2
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typealias BlockAddress = Long
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typealias BlockDamage = Float
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open class GameWorld(val width: Int, val height: Int) {
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open class GameWorld(var worldIndex: Int, val width: Int, val height: Int) {
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//layers
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