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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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@@ -203,7 +203,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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override fun render(delta: Float) {
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// async update and render
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val dt = AppLoader.getSmoothDelta()
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val dt = Gdx.graphics.deltaTime
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updateAkku += dt
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var i = 0L
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