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smoothDelta is now come from Gdx's LwjglGraphics instead of AppLoader
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@@ -344,7 +344,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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inline val feetPosTile: IntArray
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get() = intArrayOf(hIntTilewiseHitbox.centeredX.floorInt(), hIntTilewiseHitbox.endY.floorInt())
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override fun run() = update(AppLoader.getSmoothDelta().toFloat())
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override fun run() = update(AppLoader.UPDATE_RATE.toFloat())
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/**
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* Add vector value to the velocity, in the time unit of single frame.
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