mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
inventory gamemenu visual only
This commit is contained in:
@@ -246,6 +246,7 @@ object Terrarum : Screen {
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RunningEnvironment.PC
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}
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//}
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}
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@@ -689,6 +690,7 @@ fun Double.roundInt(): Int = Math.round(this).toInt()
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fun Float.roundInt(): Int = Math.round(this)
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fun Double.abs() = Math.abs(this)
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fun Double.sqr() = this * this
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fun Float.sqr() = this * this
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fun Double.sqrt() = Math.sqrt(this)
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fun Float.sqrt() = FastMath.sqrt(this)
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fun Int.abs() = this.absoluteValue
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@@ -6,7 +6,9 @@ import com.badlogic.gdx.graphics.Pixmap
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
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import net.torvald.terrarum.ui.*
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import net.torvald.terrarum.ui.UIItem
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import net.torvald.terrarum.ui.UIItemImageButton
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import net.torvald.terrarum.ui.UIUtils
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/**
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* Created by minjaesong on 2017-10-20.
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@@ -18,6 +20,12 @@ class UIItemInventoryCatBar(
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override val width: Int
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) : UIItem(parentUI) {
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// deal with the moving position
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override var oldPosX = posX
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override var oldPosY = posY
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private val parentInventory = parentUI
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private val catIcons = parentUI.catIcons
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private val catArrangement = parentUI.catArrangement
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@@ -91,7 +99,7 @@ class UIItemInventoryCatBar(
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private val underlineColour = Color(0xeaeaea_40.toInt())
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private val underlineHighlightColour = mainButtons[0].highlightCol
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private var highlighterXPos = mainButtons[selectedIndex].posX.toDouble()
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private var highlighterXPos = mainButtons[selectedIndex].posX.toFloat()
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private var highlighterXStart = highlighterXPos
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private var highlighterXEnd = highlighterXPos
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@@ -100,6 +108,14 @@ class UIItemInventoryCatBar(
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private val highlighterMoveDuration: Second = 0.1f
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private var highlighterMoveTimer: Second = 0f
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private var transitionFired = false
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/**
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* 0: map, 1: inventory caticons, 2: menu
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*/
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var selectedPanel = 1
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private set
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// set up underlined indicator
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init {
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// procedurally generate texture
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@@ -134,8 +150,8 @@ class UIItemInventoryCatBar(
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highlighterXPos = UIUtils.moveQuick(
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highlighterXStart,
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highlighterXEnd,
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highlighterMoveTimer.toDouble(),
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highlighterMoveDuration.toDouble()
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highlighterMoveTimer,
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highlighterMoveDuration
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)
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if (highlighterMoveTimer > highlighterMoveDuration) {
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@@ -150,23 +166,61 @@ class UIItemInventoryCatBar(
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mainButtons.forEachIndexed { index, btn ->
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btn.update(delta)
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if (btn.mousePushed && selectedPanel != 1) {
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transitionFired = true
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selectedPanel = 1
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}
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if (btn.mousePushed && index != selectedIndex) {
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// normal stuffs
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val oldIndex = selectedIndex
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highlighterXStart = mainButtons[selectedIndex].posX.toDouble() // using old selectedIndex
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highlighterXStart = mainButtons[selectedIndex].posX.toFloat() // using old selectedIndex
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selectedIndex = index
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highlighterMoving = true
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highlighterXEnd = mainButtons[selectedIndex].posX.toDouble() // using new selectedIndex
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highlighterXEnd = mainButtons[selectedIndex].posX.toFloat() // using new selectedIndex
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selectionChangeListener?.invoke(oldIndex, index)
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}
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btn.highlighted = (index == selectedIndex) // forcibly highlight if this.highlighted != null
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if (selectedPanel == 1) {
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btn.highlighted = (index == selectedIndex) // forcibly highlight if this.highlighted != null
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sideButtons[0].highlighted = false
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sideButtons[3].highlighted = false
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}
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}
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sideButtons[0].update(delta)
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sideButtons[3].update(delta)
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// more transition stuffs
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if (sideButtons[0].mousePushed) {
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if (selectedPanel != 0) transitionFired = true
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mainButtons.forEach { it.highlighted = false }
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selectedPanel = 0
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parentInventory.requestTransition(0)
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sideButtons[0].highlighted = true
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sideButtons[3].highlighted = false
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}
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else if (sideButtons[3].mousePushed) {
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if (selectedPanel != 2) transitionFired = true
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mainButtons.forEach { it.highlighted = false }
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selectedPanel = 2
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parentInventory.requestTransition(2)
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transitionFired = true
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sideButtons[0].highlighted = false
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sideButtons[3].highlighted = true
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}
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if (transitionFired) {
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transitionFired = false
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parentInventory.requestTransition(2 - selectedPanel)
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}
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}
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override fun render(batch: SpriteBatch, camera: Camera) {
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@@ -186,8 +240,12 @@ class UIItemInventoryCatBar(
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batch.drawStraightLine(posX.toFloat(), posY + height - 1f, posX + width.toFloat(), 1f, false)
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// indicator
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batch.color = underlineHighlightColour
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batch.draw(underlineIndTex, (highlighterXPos - buttonGapSize / 2).toFloat().round(), posY + highlighterYPos)
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if (selectedPanel == 1) {
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batch.color = underlineHighlightColour
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batch.draw(underlineIndTex, (highlighterXPos - buttonGapSize / 2).toFloat().round(), posY + highlighterYPos)
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}
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}
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@@ -36,6 +36,10 @@ class UIItemInventoryElem(
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val drawBackOnNull: Boolean = true
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) : UIItemInventoryCellBase(parentUI, posX, posY, item, amount, itemImage, quickslot, equippedSlot) {
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// deal with the moving position
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override var oldPosX = posX
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override var oldPosY = posY
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companion object {
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val height = 48
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val UNIQUE_ITEM_HAS_NO_AMOUNT = -1
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@@ -33,6 +33,10 @@ class UIItemInventoryElemSimple(
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val drawBackOnNull: Boolean = true
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) : UIItemInventoryCellBase(parentUI, posX, posY, item, amount, itemImage, quickslot, equippedSlot) {
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// deal with the moving position
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override var oldPosX = posX
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override var oldPosY = posY
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companion object {
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val height = UIItemInventoryElem.height
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}
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@@ -6,7 +6,6 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.GL20
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import com.jme3.math.FastMath
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.langpack.Lang
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@@ -15,6 +14,8 @@ import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory.Companion.C
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import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItem
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import net.torvald.terrarum.ui.UIItemTextButtonList
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import net.torvald.terrarum.ui.UIUtils
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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@@ -29,6 +30,8 @@ class UIInventoryFull(
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doNotWarnConstant: Boolean = false
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) : UICanvas(toggleKeyLiteral, toggleButtonLiteral, customPositioning, doNotWarnConstant) {
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private val debugvals = false
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override var width: Int = Terrarum.WIDTH
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override var height: Int = Terrarum.HEIGHT
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@@ -60,12 +63,12 @@ class UIInventoryFull(
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get() = if (AppLoader.environment == RunningEnvironment.PC)
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"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}"
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else
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"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP${0xe06b.toChar()} ${Lang["GAME_INVENTORY"]}"
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"${0xe069.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP${0xe06b.toChar()} ${Lang["GAME_INVENTORY"]}"
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val gameMenuControlHelp: String
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get() = if (AppLoader.environment == RunningEnvironment.PC)
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"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}"
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else
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"${0xe031.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP${0xe068.toChar()} ${Lang["GAME_INVENTORY"]}"
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"${0xe069.toChar()} ${Lang["GAME_ACTION_CLOSE"]}$SP${0xe068.toChar()} ${Lang["GAME_INVENTORY"]}"
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val controlHelpHeight = Terrarum.fontGame.lineHeight
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private var encumbrancePerc = 0f
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@@ -104,22 +107,41 @@ class UIInventoryFull(
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internalWidth - UIItemInventoryEquippedView.WIDTH + (Terrarum.WIDTH - internalWidth) / 2,
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109 + (Terrarum.HEIGHT - internalHeight) / 2
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)
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private val gameMenuListWidth = 400
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private val gameMenuListHeight = 40 * 5
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private val gameMenuCharInfoHeight = 64 + 40 // no top margin, 40 bottom margin
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private val gameMenuListTotalHeight = gameMenuListHeight + gameMenuCharInfoHeight
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private val gameMenuButtons = UIItemTextButtonList(
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this, arrayOf("MENU_LABEL_MAINMENU", "MENU_LABEL_DESKTOP", "MENU_OPTIONS_CONTROLS", "MENU_OPTIONS_SOUND", "MENU_LABEL_GRAPHICS"),
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Terrarum.WIDTH + (Terrarum.WIDTH - gameMenuListWidth) / 2,
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(itemList.height - gameMenuListTotalHeight) / 2 + itemList.posY + gameMenuCharInfoHeight,
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gameMenuListWidth, gameMenuListHeight,
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readFromLang = true,
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textAreaWidth = gameMenuListWidth,
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activeBackCol = Color(0),
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highlightBackCol = Color(0),
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backgroundCol = Color(0),
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inactiveCol = Color.WHITE,
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defaultSelection = null
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)
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private val SCREEN_MINIMAP = 2f
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private val SCREEN_INVENTORY = 1f
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private val SCREEN_MENU = 0f
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private var currentScreen = 1f //
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private var currentScreen = SCREEN_INVENTORY
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private var transitionRequested = false
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private var transitionOngoing = false
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private var transitionReqSource = SCREEN_INVENTORY
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private var transitionReqTarget = SCREEN_INVENTORY
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private var transitionTimer = 0f
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private val transitionLength = 0.5f
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private val SCREEN_MINIMAP = 0
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private val SCREEN_INVENTORY = 1
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private val SCREEN_MENU = 2
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private val transitionLength = 0.333f
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private val transitionalUpdateUIs = ArrayList<UIItem>()
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private val transitionalUpdateUIoriginalPosX = ArrayList<Int>()
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private fun addToTransitionalGroup(item: UIItem) {
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transitionalUpdateUIs.add(item)
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transitionalUpdateUIoriginalPosX.add(item.posX)
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@@ -151,6 +173,7 @@ class UIInventoryFull(
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addToTransitionalGroup(itemList)
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addToTransitionalGroup(equipped)
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addToTransitionalGroup(gameMenuButtons)
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}
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private var offsetX = ((Terrarum.WIDTH - internalWidth) / 2).toFloat()
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@@ -165,8 +188,9 @@ class UIInventoryFull(
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categoryBar.update(delta)
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itemList.update(delta)
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equipped.update(delta)
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transitionalUpdateUIs.forEach { it.update(delta) }
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}
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private val gradStartCol = Color(0x404040_60)
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@@ -179,13 +203,41 @@ class UIInventoryFull(
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private var xEnd = (Terrarum.WIDTH + internalWidth).div(2).toFloat()
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private var yEnd = (Terrarum.HEIGHT + internalHeight).div(2).toFloat()
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fun requestTransition(target: Int) {
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if (!transitionOngoing) {
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transitionRequested = true
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transitionReqSource = currentScreen.round()
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transitionReqTarget = target.toFloat()
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}
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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currentScreen = 1f + 0.1f * FastMath.sin(transitionTimer)
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transitionTimer += Gdx.graphics.deltaTime
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if (transitionRequested && !transitionOngoing) {
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transitionRequested = false
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transitionOngoing = true
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transitionTimer = 0f
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}
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if (transitionOngoing) {
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transitionTimer += Gdx.graphics.deltaTime
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currentScreen = UIUtils.moveQuick(transitionReqSource, transitionReqTarget, transitionTimer, transitionLength)
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if (transitionTimer > transitionLength) {
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transitionOngoing = false
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currentScreen = transitionReqTarget
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}
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}
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// update at render time
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updateTransitionalItems()
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if (debugvals) {
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batch.color = Color.WHITE
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AppLoader.fontSmallNumbers.draw(batch, "screen:$currentScreen", 500f, 20f)
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}
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@@ -213,16 +265,83 @@ class UIInventoryFull(
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categoryBar.render(batch, camera)
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renderScreenInventory(batch, camera)
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if (currentScreen > 1f + epsilon) {
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renderScreenMinimap(batch, camera)
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if (debugvals) {
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batch.color = Color.CORAL
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AppLoader.fontSmallNumbers.draw(batch, "Map", 300f, 10f)
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}
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}
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if (currentScreen in epsilon..2f - epsilon) {
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renderScreenInventory(batch, camera)
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if (debugvals) {
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batch.color = Color.CHARTREUSE
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AppLoader.fontSmallNumbers.draw(batch, "Inv", 350f, 10f)
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}
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}
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if (currentScreen < 1f - epsilon) {
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renderScreenGamemenu(batch, camera)
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if (debugvals) {
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batch.color = Color.SKY
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AppLoader.fontSmallNumbers.draw(batch, "Men", 400f, 10f)
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}
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}
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if (debugvals) {
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batch.color = Color.WHITE
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AppLoader.fontSmallNumbers.draw(batch, "inventoryScrOffX:$inventoryScrOffX", 500f, 10f)
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}
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}
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private val epsilon = 0.001f
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private val minimapScrOffX: Float
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get() = (currentScreen + 1f) * Terrarum.WIDTH
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get() = (currentScreen - 2f) * Terrarum.WIDTH
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/**
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* - 0 on inventory screen
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* - +WIDTH on minimap screen
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* - -WIDTH on gamemenu screen
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*/
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private val inventoryScrOffX: Float
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get() = (currentScreen - 1f) * Terrarum.WIDTH
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private val menuScrOffX: Float
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get() = (currentScreen) * Terrarum.WIDTH
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private fun renderScreenMinimap(batch: SpriteBatch, camera: Camera) {
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// control hints
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blendNormal(batch)
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batch.color = Color.WHITE
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Terrarum.fontGame.draw(batch, minimapControlHelp, offsetX + minimapScrOffX, yEnd - 20)
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}
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private fun renderScreenGamemenu(batch: SpriteBatch, camera: Camera) {
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// control hints
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blendNormal(batch)
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batch.color = Color.WHITE
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Terrarum.fontGame.draw(batch, gameMenuControlHelp, offsetX + menuScrOffX, yEnd - 20)
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// text buttons
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gameMenuButtons.render(batch, camera)
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// character info window
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// !! DUMMY !!
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batch.color = itemList.backColour
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batch.fillRect(
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((Terrarum.WIDTH - 400) / 2) + menuScrOffX,
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(itemList.height - gameMenuListTotalHeight) / 2 + itemList.posY.toFloat(),
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||||
gameMenuListWidth.toFloat(),
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64f
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||||
)
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||||
}
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||||
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||||
private fun renderScreenInventory(batch: SpriteBatch, camera: Camera) {
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itemList.render(batch, camera)
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||||
equipped.render(batch, camera)
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||||
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||||
@@ -32,8 +32,14 @@ class UIItemInventoryDynamicList(
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override var posY: Int
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||||
) : UIItem(parentUI) {
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||||
|
||||
override val width = 496
|
||||
override val height = 384
|
||||
// deal with the moving position
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
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||||
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||||
override val width = WIDTH
|
||||
override val height = HEIGHT
|
||||
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||||
val backColour = Color(0x404040_88)
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||||
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||||
private val catArrangement = parentUI.catArrangement
|
||||
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||||
@@ -94,7 +100,7 @@ class UIItemInventoryDynamicList(
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||||
itemImage = null,
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||||
mouseoverBackCol = Color(0x282828_ff),
|
||||
mouseoverBackBlendMode = BlendMode.SCREEN,
|
||||
backCol = Color(0x404040_88),
|
||||
backCol = backColour,
|
||||
backBlendMode = BlendMode.NORMAL,
|
||||
drawBackOnNull = true,
|
||||
inactiveTextCol = defaultTextColour
|
||||
@@ -111,7 +117,7 @@ class UIItemInventoryDynamicList(
|
||||
itemImage = null,
|
||||
mouseoverBackCol = Color(0x282828_ff),
|
||||
mouseoverBackBlendMode = BlendMode.SCREEN,
|
||||
backCol = Color(0x404040_88),
|
||||
backCol = backColour,
|
||||
backBlendMode = BlendMode.NORMAL,
|
||||
drawBackOnNull = true,
|
||||
inactiveTextCol = defaultTextColour
|
||||
@@ -165,9 +171,6 @@ class UIItemInventoryDynamicList(
|
||||
highlightable = false
|
||||
)
|
||||
|
||||
// deal with the moving position
|
||||
private var oldPosX = posX
|
||||
|
||||
fun scrollItemPage(relativeAmount: Int) {
|
||||
itemPage = if (itemPageCount == 0) 0 else (itemPage + relativeAmount).fmod(itemPageCount)
|
||||
}
|
||||
|
||||
@@ -63,7 +63,8 @@ class UIItemInventoryEquippedView(
|
||||
private val spriteDrawCol = Color(0xddddddff.toInt())
|
||||
|
||||
// deal with the moving position
|
||||
private var oldPosX = posX
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
|
||||
|
||||
override fun render(batch: SpriteBatch, camera: Camera) {
|
||||
val posXDelta = posX - oldPosX
|
||||
|
||||
@@ -18,6 +18,10 @@ class UIItemModuleInfoCell(
|
||||
override var posY: Int
|
||||
) : UIItem(parent) {
|
||||
|
||||
// deal with the moving position
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
|
||||
|
||||
override val height: Int = Terrarum.fontGame.lineHeight.toInt() * 2
|
||||
|
||||
private val numberAreaWidth = Terrarum.fontSmallNumbers.W * 3 + 4
|
||||
|
||||
@@ -20,6 +20,10 @@ class UIItemSavegameInfoCell(
|
||||
override var posY: Int
|
||||
) : UIItem(parent) {
|
||||
|
||||
// deal with the moving position
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
|
||||
|
||||
override val height: Int = Terrarum.fontGame.lineHeight.toInt() * 2
|
||||
|
||||
override fun render(batch: SpriteBatch, camera: Camera) {
|
||||
|
||||
@@ -44,6 +44,25 @@ abstract class UIItem(var parentUI: UICanvas) { // do not replace parentUI to UI
|
||||
abstract val width: Int
|
||||
abstract val height: Int
|
||||
|
||||
/** This variable is NOT updated on its own.
|
||||
* ```
|
||||
* val posXDelta = posX - oldPosX
|
||||
* itemGrid.forEach { it.posX += posXDelta }
|
||||
* ...
|
||||
* oldPosX = posX
|
||||
* ```
|
||||
*/
|
||||
protected abstract var oldPosX: Int
|
||||
/** This variable is NOT updated on its own.
|
||||
* ```
|
||||
* val posYDelta = posY - oldPosY
|
||||
* itemGrid.forEach { it.posY += posYDelta }
|
||||
* ...
|
||||
* oldPosY = posY
|
||||
* ```
|
||||
*/
|
||||
protected abstract var oldPosY: Int
|
||||
|
||||
/** Position of mouse relative to this item */
|
||||
protected val relativeMouseX: Int
|
||||
get() = (Terrarum.mouseScreenX - (parentUI.posX) - this.posX)
|
||||
|
||||
@@ -35,6 +35,10 @@ open class UIItemImageButton(
|
||||
var highlightable: Boolean
|
||||
) : UIItem(parent) {
|
||||
|
||||
// deal with the moving position
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
|
||||
|
||||
var highlighted = false
|
||||
|
||||
override fun render(batch: SpriteBatch, camera: Camera) {
|
||||
|
||||
@@ -20,6 +20,10 @@ class UIItemImageGallery(
|
||||
val column: Int = 1
|
||||
) : UIItem(parentUI) {
|
||||
|
||||
// deal with the moving position
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
|
||||
|
||||
override fun update(delta: Float) {
|
||||
}
|
||||
|
||||
|
||||
@@ -67,6 +67,10 @@ class UIItemIntSlider(
|
||||
)
|
||||
|
||||
|
||||
// deal with the moving position
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
|
||||
|
||||
var value = initValue
|
||||
|
||||
|
||||
|
||||
@@ -36,6 +36,10 @@ class UIItemList<Item: UIItem>(
|
||||
val border: Int = 0
|
||||
) : UIItem(parentUI) {
|
||||
|
||||
// deal with the moving position
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
|
||||
|
||||
init {
|
||||
itemList.forEachIndexed { index, item ->
|
||||
item.posX = this.posX + border
|
||||
@@ -47,7 +51,7 @@ class UIItemList<Item: UIItem>(
|
||||
var selectedIndex: Int? = defaultSelection
|
||||
val selectedButton: UIItem?
|
||||
get() = if (selectedIndex != null) itemList[selectedIndex!!] else null
|
||||
private var highlightY: Double? = if (selectedIndex != null) itemList[selectedIndex!!].posY.toDouble() else null
|
||||
private var highlightY: Float? = if (selectedIndex != null) itemList[selectedIndex!!].posY.toFloat() else null
|
||||
private val highlighterMoveDuration: Second = 0.1f
|
||||
private var highlighterMoveTimer: Second = 0f
|
||||
private var highlighterMoving = false
|
||||
@@ -66,8 +70,8 @@ class UIItemList<Item: UIItem>(
|
||||
highlightY = UIUtils.moveQuick(
|
||||
highlighterYStart!!,
|
||||
highlighterYEnd!!,
|
||||
highlighterMoveTimer.toDouble(),
|
||||
highlighterMoveDuration.toDouble()
|
||||
highlighterMoveTimer,
|
||||
highlighterMoveDuration
|
||||
)
|
||||
}
|
||||
|
||||
@@ -87,14 +91,14 @@ class UIItemList<Item: UIItem>(
|
||||
val oldIndex = selectedIndex
|
||||
|
||||
if (kinematic) {
|
||||
highlighterYStart = itemList[selectedIndex!!].posY.toDouble()
|
||||
highlighterYStart = itemList[selectedIndex!!].posY.toFloat()
|
||||
selectedIndex = index
|
||||
highlighterMoving = true
|
||||
highlighterYEnd = itemList[selectedIndex!!].posY.toDouble()
|
||||
highlighterYEnd = itemList[selectedIndex!!].posY.toFloat()
|
||||
}
|
||||
else {
|
||||
selectedIndex = index
|
||||
highlightY = itemList[selectedIndex!!].posY.toDouble()
|
||||
highlightY = itemList[selectedIndex!!].posY.toFloat()
|
||||
}
|
||||
|
||||
selectionChangeListener?.invoke(oldIndex, index)
|
||||
|
||||
@@ -17,6 +17,10 @@ class UIItemTextArea(
|
||||
val align: Alignment = Alignment.LEFT
|
||||
) : UIItem(parentUI) {
|
||||
|
||||
// deal with the moving position
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
|
||||
|
||||
private var entireText: List<String> = listOf("") // placeholder
|
||||
|
||||
var scrollPos = 0
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
package net.torvald.terrarum.ui
|
||||
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import net.torvald.terrarum.*
|
||||
import net.torvald.terrarum.langpack.Lang
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.GlyphLayout
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.BlendMode
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.blendNormal
|
||||
import net.torvald.terrarum.fillRect
|
||||
import net.torvald.terrarum.langpack.Lang
|
||||
|
||||
/**
|
||||
* Text button. Height of hitbox is extended (double lineHeight, or 40 px) for better clicking
|
||||
@@ -34,6 +37,10 @@ open class UIItemTextButton(
|
||||
val hitboxSize: Int = UIItemTextButton.height
|
||||
) : UIItem(parentUI) {
|
||||
|
||||
// deal with the moving position
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
|
||||
|
||||
companion object {
|
||||
val font = Terrarum.fontGame
|
||||
val height = font.lineHeight.toInt()
|
||||
|
||||
@@ -4,8 +4,8 @@ import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.BlendMode
|
||||
import net.torvald.terrarum.fillRect
|
||||
import net.torvald.terrarum.Second
|
||||
import net.torvald.terrarum.fillRect
|
||||
import net.torvald.terrarum.gameactors.ai.toInt
|
||||
import net.torvald.terrarum.roundInt
|
||||
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
||||
@@ -45,6 +45,10 @@ class UIItemTextButtonList(
|
||||
val itemHitboxSize: Int = UIItemTextButton.height
|
||||
) : UIItem(parentUI) {
|
||||
|
||||
// deal with the moving position
|
||||
override var oldPosX = posX
|
||||
override var oldPosY = posY
|
||||
|
||||
val iconToTextGap = 20
|
||||
val iconCellWidth = (iconSpriteSheet?.tileW ?: -iconToTextGap) / (iconSpriteSheet?.horizontalCount ?: 1)
|
||||
val iconCellHeight = (iconSpriteSheet?.tileH ?: 0) / (iconSpriteSheet?.verticalCount ?: 1)
|
||||
@@ -130,7 +134,7 @@ class UIItemTextButtonList(
|
||||
var selectedIndex: Int? = defaultSelection
|
||||
val selectedButton: UIItemTextButton?
|
||||
get() = if (selectedIndex != null) buttons[selectedIndex!!] else null
|
||||
private var highlightY: Double? = if (selectedIndex != null) buttons[selectedIndex!!].posY.toDouble() else null
|
||||
private var highlightY: Float? = if (selectedIndex != null) buttons[selectedIndex!!].posY.toFloat() else null
|
||||
private val highlighterMoveDuration: Second = 0.1f
|
||||
private var highlighterMoveTimer: Second = 0f
|
||||
private var highlighterMoving = false
|
||||
@@ -141,6 +145,10 @@ class UIItemTextButtonList(
|
||||
var selectionChangeListener: ((Int?, Int) -> Unit)? = null
|
||||
|
||||
override fun update(delta: Float) {
|
||||
val posXDelta = posX - oldPosX
|
||||
buttons.forEach { it.posX += posXDelta }
|
||||
|
||||
|
||||
if (highlighterMoving) {
|
||||
highlighterMoveTimer += delta
|
||||
|
||||
@@ -148,8 +156,8 @@ class UIItemTextButtonList(
|
||||
highlightY = UIUtils.moveQuick(
|
||||
highlighterYStart!!,
|
||||
highlighterYEnd!!,
|
||||
highlighterMoveTimer.toDouble(),
|
||||
highlighterMoveDuration.toDouble()
|
||||
highlighterMoveTimer.toFloat(),
|
||||
highlighterMoveDuration.toFloat()
|
||||
)
|
||||
}
|
||||
|
||||
@@ -170,13 +178,13 @@ class UIItemTextButtonList(
|
||||
|
||||
if (kinematic) {
|
||||
selectedIndex = index
|
||||
highlighterYStart = buttons[selectedIndex!!].posY.toDouble()
|
||||
highlighterYStart = buttons[selectedIndex!!].posY.toFloat()
|
||||
highlighterMoving = true
|
||||
highlighterYEnd = buttons[selectedIndex!!].posY.toDouble()
|
||||
highlighterYEnd = buttons[selectedIndex!!].posY.toFloat()
|
||||
}
|
||||
else {
|
||||
selectedIndex = index
|
||||
highlightY = buttons[selectedIndex!!].posY.toDouble()
|
||||
highlightY = buttons[selectedIndex!!].posY.toFloat()
|
||||
}
|
||||
|
||||
selectionChangeListener?.invoke(oldIndex, index)
|
||||
@@ -184,6 +192,8 @@ class UIItemTextButtonList(
|
||||
btn.highlighted = (index == selectedIndex) // forcibly highlight if this.highlighted != null
|
||||
|
||||
}
|
||||
|
||||
oldPosX = posX
|
||||
}
|
||||
|
||||
override fun render(batch: SpriteBatch, camera: Camera) {
|
||||
|
||||
@@ -6,6 +6,6 @@ import net.torvald.terrarum.sqr
|
||||
* Created by minjaesong on 2017-03-14.
|
||||
*/
|
||||
object UIUtils {
|
||||
fun moveQuick(start: Double, end: Double, timer: Double, duration: Double) =
|
||||
fun moveQuick(start: Float, end: Float, timer: Float, duration: Float) =
|
||||
(start - end) * ((timer / duration) - 1).sqr() + end
|
||||
}
|
||||
Reference in New Issue
Block a user