See Github issue #15

This commit is contained in:
minjaesong
2019-01-15 05:50:36 +09:00
parent 81f9c92e48
commit 078cdfefa4
23 changed files with 58 additions and 56 deletions

View File

@@ -577,26 +577,25 @@ fun SpriteBatch.drawStraightLine(x: Float, y: Float, otherEnd: Float, thickness:
infix fun Color.mul(other: Color): Color = this.cpy().mul(other)
/*inline fun Color.toRGB10(): RGB10 {
val bits = this.toIntBits() // ABGR
// 0bxxRRRRRRRRRRGGGGGGGGGGBBBBBBBBBB
// 0bAAAAAAAABBBBBBBBGGGGGGGGRRRRRRRR
return bits.and(0x0000FF).shl(20) or bits.and(0x00FF00).shl(2) or bits.and(0xFF0000).ushr(16)
}*/
fun blendMul(batch: SpriteBatch? = null) {
// will break if the colour image contains semitransparency
(batch ?: Terrarum.batch).enableBlending()
(batch ?: Terrarum.batch).setBlendFunction(GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA)
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD) // batch.flush does not touch blend equation
}
fun blendScreen(batch: SpriteBatch? = null) {
// will break if the colour image contains semitransparency
(batch ?: Terrarum.batch).enableBlending()
(batch ?: Terrarum.batch).setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR)
}
fun blendDisable(batch: SpriteBatch? = null) {
(batch ?: Terrarum.batch).disableBlending()
}
fun blendNormal(batch: SpriteBatch? = null) {
(batch ?: Terrarum.batch).enableBlending()
(batch ?: Terrarum.batch).setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
(batch ?: Terrarum.batch).setBlendFunctionSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_SRC_ALPHA, GL20.GL_ONE)
// ALPHA *MUST BE* PREMULTIPLIED //
@@ -613,17 +612,6 @@ fun blendNormal(batch: SpriteBatch? = null) {
// - https://www.andersriggelsen.dk/glblendfunc.php
}
fun blendScreen(batch: SpriteBatch? = null) {
// will break if the colour image contains semitransparency
(batch ?: Terrarum.batch).enableBlending()
(batch ?: Terrarum.batch).setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR)
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD) // batch.flush does not touch blend equation
}
fun blendDisable(batch: SpriteBatch? = null) {
(batch ?: Terrarum.batch).disableBlending()
}
fun gdxClearAndSetBlend(r: Float, g: Float, b: Float, a: Float) {
Gdx.gl.glClearColor(r,g,b,a)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
@@ -637,8 +625,8 @@ fun gdxSetBlend() {
fun gdxSetBlendNormal() {
gdxSetBlend()
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD)
Gdx.gl.glBlendFuncSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_SRC_ALPHA, GL20.GL_ONE)
//Gdx.gl.glBlendEquationSeparate(GL20.GL_FUNC_ADD, GL30.GL_MAX) // batch.flush does not touch blend equation
// ALPHA *MUST BE* PREMULTIPLIED //