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srceen-meshes now use GL_TRIANGLE_FAN
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@@ -255,7 +255,7 @@ object TerrarumPostProcessor : Disposable {
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shader.setUniformf("quant", shaderQuant[App.getConfigInt("displaycolourdepth")] ?: 255f)
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shader.setUniformf("vibrancy", 1f, vo, vg, 1f)
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shader.setUniformMatrix4fv("swizzler", swizzler, rng.nextInt(24), 16*4)
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App.fullscreenQuad.render(shader, GL20.GL_TRIANGLES)
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App.fullscreenQuad.render(shader, GL20.GL_TRIANGLE_FAN)
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Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // so that batch that comes next will bind any tex to it
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