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prep for staircase climbing
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@@ -245,7 +245,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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if (!demoWorld.layerTerrain.ptr.destroyed) { // FIXME q&d hack to circumvent the dangling pointer issue #26
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IngameRenderer.invoke(gamePaused = false, uiContainer = uiContainer)
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IngameRenderer.invoke(gamePaused = true, uiContainer = uiContainer)
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}
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else {
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printdbgerr(this, "Demoworld is already been destroyed")
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