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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 18:44:05 +09:00
reload() for dynamicitems
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@@ -74,10 +74,10 @@ abstract class Actor : Comparable<Actor>, Runnable {
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fun Int.sign(): Int = if (this > 0) 1 else if (this < 0) -1 else 0
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fun Int.sign(): Int = if (this > 0) 1 else if (this < 0) -1 else 0
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/* called when the actor is loaded from the save; one use of this function is to "re-sync" the
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* Transient variables such as `mainUI` of FixtureBase
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*/
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open fun reload() {
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open fun reload() {
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/* called when the actor is loaded from the save; one use of this function is to "re-sync" the
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* Transient variables such as `mainUI` of FixtureBase
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*/
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actorValue.actor = this
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actorValue.actor = this
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if (this is Pocketed)
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if (this is Pocketed)
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@@ -192,6 +192,11 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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*/
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*/
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open val extra = Codex()
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open val extra = Codex()
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/* called when the instance of the dynamic is loaded from the save; one may use this function to "re-sync" some values,
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* for the purpose of savegame format update, defence against rogue savegame manipulation, etc.
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*/
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open fun reload() { }
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/**
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/**
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* Effects applied continuously while in pocket
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* Effects applied continuously while in pocket
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*/
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*/
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@@ -73,6 +73,9 @@ class ItemCodex {
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}
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}
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}
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}
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dynamicItemInventory[dynid] = item
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dynamicItemInventory[dynid] = item
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// try to call reload() of the dynamic items
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item.reload()
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}
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}
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}
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}
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