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@@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.Color
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import com.jme3.math.FastMath
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import net.torvald.spriteanimation.HasAssembledSprite
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.gamepadDeadzone
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import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.gameactors.faction.Faction
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import net.torvald.terrarum.gameworld.GameWorld
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@@ -225,7 +224,7 @@ open class ActorHumanoid(
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isRightDown = Gdx.input.isKeyPressed(AppLoader.getConfigInt("keyright"))
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isJumpDown = Gdx.input.isKeyPressed(AppLoader.getConfigInt("keyjump"))
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val gamepad = (Terrarum.ingame as Ingame).ingameController.gamepad
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val gamepad = AppLoader.gamepad
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if (gamepad != null) {
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axisX = gamepad.getAxis(AppLoader.getConfigInt("gamepadaxislx"))
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@@ -234,10 +233,10 @@ open class ActorHumanoid(
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axisRY = gamepad.getAxis(AppLoader.getConfigInt("gamepadaxisry"))
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// deadzonning
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if (Math.abs(axisX) < AppLoader.gamepadDeadzone) axisX = 0f
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if (Math.abs(axisY) < AppLoader.gamepadDeadzone) axisY = 0f
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if (Math.abs(axisRX) < AppLoader.gamepadDeadzone) axisRX = 0f
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if (Math.abs(axisRY) < AppLoader.gamepadDeadzone) axisRY = 0f
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if (AppLoader.inDeadzone(gamepad, AppLoader.getConfigInt("gamepadaxislx"))) axisX = 0f
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if (AppLoader.inDeadzone(gamepad, AppLoader.getConfigInt("gamepadaxisly"))) axisY = 0f
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if (AppLoader.inDeadzone(gamepad, AppLoader.getConfigInt("gamepadaxisrx"))) axisRX = 0f
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if (AppLoader.inDeadzone(gamepad, AppLoader.getConfigInt("gamepadaxisry"))) axisRY = 0f
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isJumpDown = Gdx.input.isKeyPressed(AppLoader.getConfigInt("keyjump")) ||
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gamepad.getButton(AppLoader.getConfigInt("gamepadltrigger"))
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@@ -252,7 +251,7 @@ open class ActorHumanoid(
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}
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private inline val hasController: Boolean
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get() = if (isGamer) (Terrarum.ingame as Ingame).ingameController.hasGamepad
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get() = if (isGamer) AppLoader.gamepad != null
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else true
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private fun processInput(delta: Float) {
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@@ -266,7 +265,7 @@ open class ActorHumanoid(
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}
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}
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// ↑F, ↑S
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if (isWalkingH && !isLeftDown && !isRightDown && axisX.abs() < gamepadDeadzone) {
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if (isWalkingH && !isLeftDown && !isRightDown && axisX == 0f) {
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walkHStop()
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prevHMoveKey = KEY_NULL
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}
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@@ -280,7 +279,7 @@ open class ActorHumanoid(
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}
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// ↑E
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// ↑D
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if (isNoClip && !isUpDown && !isDownDown && axisY.abs() < gamepadDeadzone) {
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if (isNoClip && !isUpDown && !isDownDown && axisY == 0f) {
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walkVStop()
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prevVMoveKey = KEY_NULL
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}
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