Reducing hierarchy by merging ActorWithBody with ActorWBMovable

This commit is contained in:
minjaesong
2020-03-20 19:30:17 +09:00
parent 5cafe16f20
commit 07b9e76090
26 changed files with 1844 additions and 1864 deletions

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@@ -8,13 +8,13 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.terrarum.Second
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* This class should not be serialised; save its Animation Description Language instead.
*/
class SpriteAnimation(@Transient val parentActor: ActorWBMovable) {
class SpriteAnimation(@Transient val parentActor: ActorWithBody) {
lateinit var textureRegion: TextureRegionPack; private set