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Reducing hierarchy by merging ActorWithBody with ActorWBMovable
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@@ -8,13 +8,13 @@ import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.jme3.math.FastMath
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* This class should not be serialised; save its Animation Description Language instead.
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*/
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class SpriteAnimation(@Transient val parentActor: ActorWBMovable) {
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class SpriteAnimation(@Transient val parentActor: ActorWithBody) {
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lateinit var textureRegion: TextureRegionPack; private set
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