Reducing hierarchy by merging ActorWithBody with ActorWBMovable

This commit is contained in:
minjaesong
2020-03-20 19:30:17 +09:00
parent 5cafe16f20
commit 07b9e76090
26 changed files with 1844 additions and 1864 deletions

View File

@@ -10,7 +10,7 @@ import net.torvald.ENDASH
import net.torvald.terrarum.*
import net.torvald.terrarum.AppLoader.*
import net.torvald.terrarum.blockstats.MinimapComposer
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.TerrarumIngame
@@ -136,7 +136,7 @@ class UIInventoryFull(
UIItemInventoryEquippedView(
this,
actor.inventory,
actor as ActorWBMovable,
actor as ActorWithBody,
internalWidth - UIItemInventoryEquippedView.WIDTH + (AppLoader.screenW - internalWidth) / 2,
107 + (AppLoader.screenH - internalHeight) / 2
)

View File

@@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.ActorWBMovable
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
@@ -21,7 +21,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
class UIItemInventoryEquippedView(
parentUI: UIInventoryFull,
val inventory: ActorInventory,
val theActor: ActorWBMovable,
val theActor: ActorWithBody,
override var posX: Int,
override var posY: Int
) : UIItem(parentUI) {