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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 18:44:05 +09:00
Reducing hierarchy by merging ActorWithBody with ActorWBMovable
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@@ -10,7 +10,7 @@ import net.torvald.ENDASH
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.*
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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@@ -136,7 +136,7 @@ class UIInventoryFull(
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UIItemInventoryEquippedView(
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this,
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actor.inventory,
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actor as ActorWBMovable,
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actor as ActorWithBody,
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internalWidth - UIItemInventoryEquippedView.WIDTH + (AppLoader.screenW - internalWidth) / 2,
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107 + (AppLoader.screenH - internalHeight) / 2
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)
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@@ -4,7 +4,7 @@ import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
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@@ -21,7 +21,7 @@ import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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class UIItemInventoryEquippedView(
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parentUI: UIInventoryFull,
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val inventory: ActorInventory,
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val theActor: ActorWBMovable,
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val theActor: ActorWithBody,
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override var posX: Int,
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override var posY: Int
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) : UIItem(parentUI) {
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