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https://github.com/curioustorvald/Terrarum.git
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Reducing hierarchy by merging ActorWithBody with ActorWBMovable
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@@ -13,7 +13,6 @@ import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.Fluid
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import net.torvald.terrarum.concurrent.sliceEvenly
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameactors.Luminous
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import net.torvald.terrarum.gameworld.BlockAddress
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@@ -334,7 +333,7 @@ object LightmapRenderer {
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lanternMap.clear()
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actorContainers.forEach { actorContainer ->
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actorContainer?.forEach {
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if (it is Luminous && it is ActorWBMovable) {
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if (it is Luminous && it is ActorWithBody) {
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// put lanterns to the area the luminantBox is occupying
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for (lightBox in it.lightBoxList) {
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val lightBoxX = it.hitbox.startX + lightBox.startX
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@@ -5,7 +5,6 @@ import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.ceilInt
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import net.torvald.terrarum.floorInt
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameworld.GameWorld
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import org.dyn4j.geometry.Vector2
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@@ -73,7 +72,7 @@ object WorldCamera {
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// some hacky equation to position player at the dead centre
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// implementing the "lag behind" camera the right way
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val pVecSum = if (player is ActorWBMovable)
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val pVecSum = if (player is ActorWithBody)
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player.externalV + (player.controllerV ?: nullVec)
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else
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nullVec
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