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reloading the engine will copy track states from the old instance, obsoleting audioMixerRenewHooks
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@@ -53,4 +53,7 @@ class Reverb(val delayMS: Float = 36f, var feedback: Float = 0.92f, var lowpass:
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}
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override val debugViewHeight = 0
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override fun copyParamsFrom(other: TerrarumAudioFilter) {
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}
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}
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