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better title screen camera smoothing
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@@ -316,7 +316,7 @@ final public class FastMath {
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public static float interpolateHermite(float scale, float p0, float p1, float p2, float p3) {
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return interpolateHermite(scale, p0, p1, p2, p3, 1f, 0f);
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return interpolateHermite(scale, p0, p1, p2, p3, 0f, 0f);
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}
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public static float interpolateHermite(float scale, float p0, float p1, float p2, float p3, float tension, float bias) {
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float mu2 = scale * scale;
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