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another wip
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@@ -499,7 +499,7 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
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else {
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isWalkingH = true
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readonly_totalX =
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readonly_totalX = speedMultByTile *
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if (absAxisVal == AXIS_KEYBOARD)
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avAcceleration * applyVelo(walkCounterX) * (if (left) -1f else 1f)
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else
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