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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-16 05:24:06 +09:00
always sorting arraylist; more wire stuffs
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@@ -4,7 +4,6 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.dataclass.CircularArray
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.blockproperties.BlockPropUtil
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@@ -34,6 +33,7 @@ import net.torvald.terrarum.worlddrawer.CreateTileAtlas
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer
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import net.torvald.terrarum.worlddrawer.LightmapRenderer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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import net.torvald.util.CircularArray
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import java.util.*
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import java.util.concurrent.locks.ReentrantLock
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@@ -795,7 +795,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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printStackTrace()
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actorContainerActive.add(actor)
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insertionSortLastElem(actorContainerActive) // we can do this as we are only adding single actor
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if (actor is ActorWithBody) {
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when (actor.renderOrder) {
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@@ -829,7 +828,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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else {
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actorContainerInactive.remove(actor)
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actorContainerActive.add(actor)
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insertionSortLastElem(actorContainerActive) // we can do this as we are only adding single actor
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if (actor is ActorWithBody) {
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when (actor.renderOrder) {
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