mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 19:14:05 +09:00
inventory lister's category setting must be held by its parent
This commit is contained in:
@@ -11,8 +11,6 @@ import net.torvald.terrarum.gameitem.GameItem
|
||||
import net.torvald.terrarum.gameworld.GameWorld
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.itemproperties.Material
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull
|
||||
import net.torvald.terrarum.realestate.LandUtil
|
||||
import net.torvald.terrarum.worlddrawer.LightmapRenderer
|
||||
import org.dyn4j.geometry.Vector2
|
||||
@@ -590,14 +588,14 @@ open class ActorHumanoid(
|
||||
}
|
||||
|
||||
// force update inventory UI, but when the pie menu is not open (pie menu constantly writes to the actorvalue, which will rebuildList()
|
||||
try {
|
||||
/*try {
|
||||
if (!(Terrarum.ingame!! as TerrarumIngame).uiPieMenu.isVisible) {
|
||||
((Terrarum.ingame!! as TerrarumIngame).uiInventoryPlayer as UIInventoryFull).rebuildList()
|
||||
}
|
||||
}
|
||||
catch (LateInitMyArse: kotlin.UninitializedPropertyAccessException) {
|
||||
}
|
||||
|
||||
}*/
|
||||
// commented; works without it
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user