uiitem toggle button impl

This commit is contained in:
minjaesong
2019-10-17 10:59:47 +09:00
parent 7f4e6aad15
commit 08efc934a9
4 changed files with 220 additions and 4 deletions

View File

@@ -0,0 +1,112 @@
package net.torvald.terrarum.tests
import com.badlogic.gdx.ApplicationAdapter
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.backends.lwjgl.LwjglApplication
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import com.badlogic.gdx.graphics.glutils.ShapeRenderer
import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
import net.torvald.terrarum.ui.UIItemTextButton
import net.torvald.terrarum.ui.UIItemToggleButton
import kotlin.math.roundToInt
/**
* Created by Torvald on 2019-10-16.
*/
class UIElemTest : ApplicationAdapter() {
private lateinit var batch: SpriteBatch
private lateinit var camera: OrthographicCamera
private lateinit var ui: UICanvas
override fun create() {
batch = SpriteBatch()
camera = OrthographicCamera()
camera.setToOrtho(false, 800f, 600f)
camera.update()
ui = DummyTogglePane()
ui.isVisible = true
}
override fun render() {
ui.update(Gdx.graphics.rawDeltaTime)
ui.render(batch, camera)
}
override fun dispose() {
batch.dispose()
}
}
class DummyTogglePane : UICanvas() {
private val button1 = UIItemToggleButton(this, 10, 10)
override var width = 100
override var height = 25
override var openCloseTime: Second = 0f
private var timer = 0f
override fun updateUI(delta: Float) {
timer += delta
if (timer >= 1.5f) {
timer -= 1.5f
button1.toggle()
}
button1.update(delta)
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
batch.inUse {
batch.color = Color(0x404040ff)
button1.render(batch, camera)
}
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
override fun dispose() {
}
}
fun main(args: Array<String>) {
ShaderProgram.pedantic = false
val appConfig = LwjglApplicationConfiguration()
appConfig.vSyncEnabled = false
appConfig.resizable = false
appConfig.width = 800
appConfig.height = 600
appConfig.backgroundFPS = 60
appConfig.foregroundFPS = 60
appConfig.forceExit = false
LwjglApplication(UIElemTest(), appConfig)
}