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https://github.com/curioustorvald/Terrarum.git
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uiitem toggle button impl
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112
src/net/torvald/terrarum/tests/UIElemTest.kt
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112
src/net/torvald/terrarum/tests/UIElemTest.kt
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package net.torvald.terrarum.tests
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import com.badlogic.gdx.ApplicationAdapter
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.ShaderProgram
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import com.jme3.math.FastMath
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import net.torvald.terrarum.*
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItem
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import net.torvald.terrarum.ui.UIItemTextButton
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import net.torvald.terrarum.ui.UIItemToggleButton
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import kotlin.math.roundToInt
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/**
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* Created by Torvald on 2019-10-16.
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*/
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class UIElemTest : ApplicationAdapter() {
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private lateinit var batch: SpriteBatch
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private lateinit var camera: OrthographicCamera
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private lateinit var ui: UICanvas
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override fun create() {
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batch = SpriteBatch()
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camera = OrthographicCamera()
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camera.setToOrtho(false, 800f, 600f)
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camera.update()
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ui = DummyTogglePane()
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ui.isVisible = true
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}
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override fun render() {
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ui.update(Gdx.graphics.rawDeltaTime)
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ui.render(batch, camera)
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}
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override fun dispose() {
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batch.dispose()
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}
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}
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class DummyTogglePane : UICanvas() {
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private val button1 = UIItemToggleButton(this, 10, 10)
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override var width = 100
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override var height = 25
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override var openCloseTime: Second = 0f
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private var timer = 0f
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override fun updateUI(delta: Float) {
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timer += delta
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if (timer >= 1.5f) {
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timer -= 1.5f
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button1.toggle()
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}
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button1.update(delta)
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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batch.inUse {
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batch.color = Color(0x404040ff)
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button1.render(batch, camera)
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}
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}
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override fun doOpening(delta: Float) {
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}
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override fun doClosing(delta: Float) {
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}
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override fun endOpening(delta: Float) {
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}
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override fun endClosing(delta: Float) {
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}
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override fun dispose() {
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}
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}
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fun main(args: Array<String>) {
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ShaderProgram.pedantic = false
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val appConfig = LwjglApplicationConfiguration()
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appConfig.vSyncEnabled = false
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appConfig.resizable = false
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appConfig.width = 800
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appConfig.height = 600
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appConfig.backgroundFPS = 60
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appConfig.foregroundFPS = 60
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appConfig.forceExit = false
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LwjglApplication(UIElemTest(), appConfig)
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}
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