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get player head texture wip
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@@ -1,6 +1,7 @@
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package net.torvald.spriteanimation
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.spriteassembler.ADProperties
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import net.torvald.spriteassembler.AssembleSheetPixmap
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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@@ -15,6 +16,8 @@ interface HasAssembledSprite {
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/** ADL for glow sprite. Optional. */
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var animDescGlow: ADProperties?
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var spriteHeadTexture: TextureRegion?
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// FIXME sometimes the animmation is invisible (row and nFrames mismatch -- row is changed to 1 but it's drawing 3rd frame?)
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/**
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