mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
get player head texture wip
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@@ -7,10 +7,10 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.utils.GdxRuntimeException
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.blockstats.MinimapComposer.MINIMAP_TILE_HEIGHT
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import net.torvald.terrarum.blockstats.MinimapComposer.MINIMAP_TILE_WIDTH
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_OFFSET_Y
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import net.torvald.terrarum.modulebasegame.ui.UIInventoryFull.Companion.INVENTORY_CELLS_UI_HEIGHT
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import net.torvald.terrarum.ui.Toolkit
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@@ -155,6 +155,11 @@ class UIInventoryMinimap(val full: UIInventoryFull) : UICanvas() {
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batch.color = Color.WHITE
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batch.draw(renderTextures[index], tx, ty, MINIMAP_TILE_WIDTH * minimapZoom, MINIMAP_TILE_HEIGHT * minimapZoom)
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}
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((INGAME.actorContainerInactive + INGAME.actorContainerActive).filter { it is IngamePlayer } as List<IngamePlayer>).forEach {
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// it.getSpriteHead()
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}
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}
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}
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batch.begin()
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