diff --git a/src/shaders/clouds.frag b/src/shaders/clouds.frag index e3f266250..5d159a980 100644 --- a/src/shaders/clouds.frag +++ b/src/shaders/clouds.frag @@ -12,7 +12,7 @@ const vec2 boolean = vec2(0.0, 1.0); uniform vec4 shadeCol; //uniform float shadiness = 1.0; -vec4 shadeVec = vec4(1.0 + 3.333 * v_generic.z, 1.0 + 3.333 * v_generic.z, 1.0 + 3.333 * v_generic.z, 1.0); +vec4 shadeVec = vec4(vec3(1.0 + 3.333 * v_generic.y), 1.0); void main() { vec4 cloudCol = v_color;