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https://github.com/curioustorvald/Terrarum.git
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ThreadPool renamed to PhreadParallel, tweaks on font
Former-commit-id: 52c6d53764449cecd9ab1aa96b23810e5e406cc2 Former-commit-id: cf8ff86f3c62851c8be2370774b426e09410ad6f
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@@ -1,18 +1,16 @@
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package net.torvald.imagefont
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import net.torvald.terrarum.Terrarum
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import org.newdawn.slick.*
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/**
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* Created by minjaesong on 16-01-20.
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*/
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class GameFontWhite @Throws(SlickException::class)
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constructor() : GameFontBase() {
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class GameFontWhite : GameFontBase() {
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init {
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GameFontBase.hangulSheet = SpriteSheet(
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"./assets/graphics/fonts/han_johab.png", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL)
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"./assets/graphics/fonts/hangul_johab.png", GameFontBase.W_HANGUL, GameFontBase.H_HANGUL)
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GameFontBase.asciiSheet = SpriteSheet(
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"./assets/graphics/fonts/ascii_fullwidth.png", GameFontBase.W_LATIN_WIDE, GameFontBase.H)
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GameFontBase.asciiSheetEF = SpriteSheet(
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@@ -68,19 +66,19 @@ constructor() : GameFontBase() {
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GameFontBase.extASheetEF,
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GameFontBase.kanaSheet,
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GameFontBase.cjkPunct,
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null, // Filler
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null, // Full unihan, filler because we're using WenQuanYi
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GameFontBase.cyrilic,
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GameFontBase.cyrilicEF,
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GameFontBase.fullwidthForms,
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GameFontBase.uniPunct,
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GameFontBase.wenQuanYi_1,
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GameFontBase.wenQuanYi_2, // uniHan
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GameFontBase.wenQuanYi_2,
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GameFontBase.greekSheet,
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GameFontBase.greekSheetEF,
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GameFontBase.romanianSheet,
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GameFontBase.romanianSheetEF,
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GameFontBase.thaiSheet,
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null, // Filler
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null, // Thai EF, filler because not being used right now
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GameFontBase.keycapSheet
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)
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GameFontBase.sheetKey = shk
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