ThreadPool renamed to PhreadParallel, tweaks on font

Former-commit-id: 52c6d53764449cecd9ab1aa96b23810e5e406cc2
Former-commit-id: cf8ff86f3c62851c8be2370774b426e09410ad6f
This commit is contained in:
Song Minjae
2017-01-01 15:06:19 +09:00
parent f5f0fcb077
commit 0c2cb48135
11 changed files with 147 additions and 69 deletions

View File

@@ -3,7 +3,7 @@ package net.torvald.terrarum
import com.sudoplay.joise.Joise
import com.sudoplay.joise.module.*
import net.torvald.terrarum.Terrarum.Companion.STATE_ID_TOOL_NOISEGEN
import net.torvald.terrarum.concurrent.ThreadPool
import net.torvald.terrarum.concurrent.ThreadParallel
import net.torvald.terrarum.gameactors.roundInt
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
@@ -128,7 +128,7 @@ class StateNoiseTexGen : BasicGameState() {
}
for (i in 0..Terrarum.THREADS - 1) {
ThreadPool.map(
ThreadParallel.map(
i,
ThreadRunNoiseSampling(
imagesize.toFloat().div(Terrarum.THREADS).times(i).roundInt(),
@@ -139,7 +139,7 @@ class StateNoiseTexGen : BasicGameState() {
)
}
ThreadPool.startAll()
ThreadParallel.startAll()
}
override fun update(gc: GameContainer, sbg: StateBasedGame, delta: Int) {