blocksdrawer now draws wire

This commit is contained in:
minjaesong
2019-05-04 18:19:08 +09:00
parent dfe183f597
commit 0ccfb0e709
7 changed files with 75 additions and 33 deletions

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@@ -1,3 +1,3 @@
<component name="MarkdownNavigator.ProfileManager"> <component name="MarkdownNavigator.ProfileManager">
<settings default="" pdf-export="" /> <settings default="" pdf-export="" plain-text-search-scope="Project Files" />
</component> </component>

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@@ -40,6 +40,8 @@ uniform vec4 colourFilter = vec4(1, 1, 1, 1); // used by WALL to darken it
uniform ivec2 cameraTranslation = ivec2(0, 0); uniform ivec2 cameraTranslation = ivec2(0, 0);
uniform float drawBreakage = 1f;
ivec2 getTileXY(int tileNumber) { ivec2 getTileXY(int tileNumber) {
return ivec2(tileNumber % int(tilesInAtlas.x), tileNumber / int(tilesInAtlas.x)); return ivec2(tileNumber % int(tilesInAtlas.x), tileNumber / int(tilesInAtlas.x));
@@ -108,7 +110,13 @@ void main() {
vec4 finalTile = mix(tileCol, tileAltCol, tilesBlend); vec4 finalTile = mix(tileCol, tileAltCol, tilesBlend);
vec4 finalBreakage = texture2D(tilesAtlas, finalUVCoordForBreakage); vec4 finalBreakage;
if (drawBreakage == 0f) {
finalBreakage = vec4(0f);
}
else {
finalBreakage = texture2D(tilesAtlas, finalUVCoordForBreakage);
}
vec4 finalColor = vec4(mix(finalTile.rgb, finalBreakage.rgb, finalBreakage.a), finalTile.a); vec4 finalColor = vec4(mix(finalTile.rgb, finalBreakage.rgb, finalBreakage.a), finalTile.a);

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@@ -18,7 +18,6 @@ import com.github.strikerx3.jxinput.XInputDevice;
import com.google.gson.JsonArray; import com.google.gson.JsonArray;
import com.google.gson.JsonObject; import com.google.gson.JsonObject;
import com.google.gson.JsonPrimitive; import com.google.gson.JsonPrimitive;
import net.torvald.util.ArrayListMap;
import net.torvald.getcpuname.GetCpuName; import net.torvald.getcpuname.GetCpuName;
import net.torvald.terrarum.blockstats.MinimapComposer; import net.torvald.terrarum.blockstats.MinimapComposer;
import net.torvald.terrarum.controller.GdxControllerAdapter; import net.torvald.terrarum.controller.GdxControllerAdapter;
@@ -34,10 +33,12 @@ import net.torvald.terrarum.worlddrawer.BlocksDrawer;
import net.torvald.terrarum.worlddrawer.LightmapRenderer; import net.torvald.terrarum.worlddrawer.LightmapRenderer;
import net.torvald.terrarumsansbitmap.gdx.GameFontBase; import net.torvald.terrarumsansbitmap.gdx.GameFontBase;
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack; import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack;
import net.torvald.util.ArrayListMap;
import java.io.File; import java.io.File;
import java.io.IOException; import java.io.IOException;
import java.util.Arrays; import java.util.Arrays;
import java.util.HashSet;
import java.util.Random; import java.util.Random;
import static net.torvald.terrarum.TerrarumKt.gdxClearAndSetBlend; import static net.torvald.terrarum.TerrarumKt.gdxClearAndSetBlend;
@@ -284,11 +285,14 @@ public class AppLoader implements ApplicationListener {
private FrameBuffer renderFBO; private FrameBuffer renderFBO;
public static CommonResourcePool resourcePool; public static CommonResourcePool resourcePool;
public static HashSet<File> tempFilePool = new HashSet();
@Override @Override
public void create() { public void create() {
resourcePool = CommonResourcePool.INSTANCE; resourcePool = CommonResourcePool.INSTANCE;
newTempFile("wenquanyi.tga"); // temp file required by the font
// set basis of draw // set basis of draw
logoBatch = new SpriteBatch(); logoBatch = new SpriteBatch();
@@ -376,13 +380,6 @@ public class AppLoader implements ApplicationListener {
} }
/**
* @link http://bilgin.esme.org/BitsAndBytes/KalmanFilterforDummies
*/
private void updateKalmanRenderDelta() {
// moved to LwjglGraphics
}
@Override @Override
public void render() { public void render() {
Gdx.gl.glDisable(GL20.GL_DITHER); Gdx.gl.glDisable(GL20.GL_DITHER);
@@ -544,8 +541,7 @@ public class AppLoader implements ApplicationListener {
ModMgr.INSTANCE.disposeMods(); ModMgr.INSTANCE.disposeMods();
// delete temp files deleteTempfiles();
new File("./tmp_wenquanyi.tga").delete(); // FIXME this is pretty much ad-hoc
} }
@Override @Override
@@ -702,6 +698,17 @@ public class AppLoader implements ApplicationListener {
//dirs.forEach { if (!it.exists()) it.mkdirs() } //dirs.forEach { if (!it.exists()) it.mkdirs() }
} }
public static File newTempFile(String filename) {
File tempfile = new File("./tmp_" + filename);
tempFilePool.add(tempfile);
return tempfile;
}
private static void deleteTempfiles() {
for (File file : tempFilePool) {
file.delete();
}
}
// CONFIG // // CONFIG //

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@@ -2,7 +2,6 @@ package net.torvald.terrarum.modulebasegame.items
import com.badlogic.gdx.graphics.g2d.TextureRegion import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.AppLoader import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.blockproperties.Wire
import net.torvald.terrarum.itemproperties.GameItem import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemID import net.torvald.terrarum.itemproperties.ItemID
import net.torvald.terrarum.itemproperties.Material import net.torvald.terrarum.itemproperties.Material
@@ -31,10 +30,10 @@ class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
} }
override fun startPrimaryUse(delta: Float): Boolean { override fun startPrimaryUse(delta: Float): Boolean {
return BlockBase.wireStartPrimaryUse(this, Wire.BIT_SIGNAL_RED, delta) return BlockBase.wireStartPrimaryUse(this, 64, delta)
} }
override fun effectWhenEquipped(delta: Float) { override fun effectWhenEquipped(delta: Float) {
BlockBase.wireEffectWhenEquipped(Wire.BIT_SIGNAL_RED, delta) BlockBase.wireEffectWhenEquipped(64, delta)
} }
} }

View File

@@ -123,10 +123,8 @@ internal object BlocksDrawer {
TextureRegionPack(Texture(CreateTileAtlas.atlasWinter), TILE_SIZE, TILE_SIZE) TextureRegionPack(Texture(CreateTileAtlas.atlasWinter), TILE_SIZE, TILE_SIZE)
) )
// unzip tga.gz for tilesWire and tilesFluid //TODO make wire work with the TileAtlas system
tilesWire = TextureRegionPack(ModMgr.getGdxFile("basegame", "blocks/wire.tga"), TILE_SIZE, TILE_SIZE)
//TODO
tilesWire = TextureRegionPack(Texture(8, 8, Pixmap.Format.RGBA8888), 1, 1)
tilesFluid = TextureRegionPack(Texture(CreateTileAtlas.atlasFluid), TILE_SIZE, TILE_SIZE) tilesFluid = TextureRegionPack(Texture(CreateTileAtlas.atlasFluid), TILE_SIZE, TILE_SIZE)
@@ -267,14 +265,11 @@ internal object BlocksDrawer {
/** /**
* Turns bitmask-with-single-bit-set into its bit index. The LSB is counted as 1, and thus the index starts at one. * Turns bitmask-with-single-bit-set into its bit index. The LSB is counted as 1, and thus the index starts at one.
* @return 0 -> null, 1 -> 0, 2 -> 1, 4 -> 2, 8 -> 3, 16 -> 4, ... * @return 0 -> -1, 1 -> 0, 2 -> 1, 4 -> 2, 8 -> 3, 16 -> 4, ...
*/ */
private fun Int.toBitOrd(): Int? { private fun Int.toBitOrd(): Int {
//if (this > 0 && !FastMath.isPowerOfTwo(this)) throw IllegalArgumentException("value must be power of two: $this") val k = FastMath.intLog2(this, -1)
//else { return k
val k = FastMath.intLog2(this, -1)
return if (k == -1) null else k
//}
} }
/** /**
@@ -312,7 +307,7 @@ internal object BlocksDrawer {
val thisTile = when (mode) { val thisTile = when (mode) {
WALL -> world.getTileFromWall(x, y) WALL -> world.getTileFromWall(x, y)
TERRAIN -> world.getTileFromTerrain(x, y) TERRAIN -> world.getTileFromTerrain(x, y)
WIRE -> world.getWiringBlocks(x, y).and(drawWires).toBitOrd() WIRE -> world.getWiringBlocks(x, y).and(drawWires).toBitOrd() * 16
FLUID -> world.getFluid(x, y).type.abs() FLUID -> world.getFluid(x, y).type.abs()
else -> throw IllegalArgumentException() else -> throw IllegalArgumentException()
} }
@@ -323,6 +318,9 @@ internal object BlocksDrawer {
val nearbyTilesInfo = if (mode == FLUID) { val nearbyTilesInfo = if (mode == FLUID) {
getNearbyTilesInfoFluids(x, y) getNearbyTilesInfoFluids(x, y)
} }
else if (mode == WIRE) {
getNearbyWiringInfo(x, y, thisTile)
}
else if (isPlatform(thisTile)) { else if (isPlatform(thisTile)) {
getNearbyTilesInfoPlatform(x, y) getNearbyTilesInfoPlatform(x, y)
} }
@@ -343,10 +341,16 @@ internal object BlocksDrawer {
val tileNumberBase = val tileNumberBase =
if (mode == FLUID) if (mode == FLUID)
CreateTileAtlas.fluidToTileNumber(world.getFluid(x, y)) CreateTileAtlas.fluidToTileNumber(world.getFluid(x, y))
else if (mode == WIRE)
thisTile
else else
renderTag.tileNumber renderTag.tileNumber
val tileNumber = if (thisTile == 0) 0 val tileNumber = if (mode != WIRE && thisTile == 0) 0
// special case: fluids
else if (mode == FLUID) tileNumberBase + connectLut47[nearbyTilesInfo] else if (mode == FLUID) tileNumberBase + connectLut47[nearbyTilesInfo]
// special case: wires
else if (mode == WIRE) tileNumberBase + connectLut16[nearbyTilesInfo]
// rest of the cases: terrain and walls
else tileNumberBase + when (renderTag.maskType) { else tileNumberBase + when (renderTag.maskType) {
CreateTileAtlas.RenderTag.MASK_NA -> 0 CreateTileAtlas.RenderTag.MASK_NA -> 0
CreateTileAtlas.RenderTag.MASK_16 -> connectLut16[nearbyTilesInfo] CreateTileAtlas.RenderTag.MASK_16 -> connectLut16[nearbyTilesInfo]
@@ -370,7 +374,11 @@ internal object BlocksDrawer {
// draw a tile // draw a tile
if (mode == FLUID) { if (mode == WIRE && thisTile < 0) {
// no wire here, draw block id 255 (bottom right)
writeToBuffer(mode, bufferX, bufferY, 15, 15, 0)
}
else if (mode == FLUID || mode == WIRE) {
writeToBuffer(mode, bufferX, bufferY, thisTileX, thisTileY, 0) writeToBuffer(mode, bufferX, bufferY, thisTileX, thisTileY, 0)
} }
else { else {
@@ -409,6 +417,25 @@ internal object BlocksDrawer {
return ret return ret
} }
/**
* @param wire -1 for none, 0 for signal red, 1 for untility prototype, 2 for low power, 3 for high power;
* log of bits defined in [net.torvald.terrarum.blockproperties.Wire]
*
* @return offset from the spritesheet's "base" tile number, 0..15.
*/
private fun getNearbyWiringInfo(x: Int, y: Int, wire: Int): Int {
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getWiringBlocks(it.x, it.y).and(drawWires).toBitOrd() * 16 }
var ret = 0
for (i in 0 until nearbyTiles.size) {
if (nearbyTiles[i] == wire) {
ret += (1 shl i) // add 1, 2, 4, 8 for i = 0, 1, 2, 3
}
}
return ret
}
private fun getNearbyTilesInfoConMutual(x: Int, y: Int, mode: Int): Int { private fun getNearbyTilesInfoConMutual(x: Int, y: Int, mode: Int): Int {
val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL } val nearbyTiles = getNearbyTilesPos(x, y).map { world.getTileFrom(mode, it.x, it.y) ?: Block.NULL }
@@ -608,6 +635,7 @@ internal object BlocksDrawer {
else else
0f 0f
) )
shader.setUniformf("drawBreakage", if (mode == WIRE) 0f else 1f)
tilesQuad.render(shader, GL20.GL_TRIANGLES) tilesQuad.render(shader, GL20.GL_TRIANGLES)
shader.end() shader.end()