adding title menu element for mod options

This commit is contained in:
minjaesong
2020-08-22 16:44:37 +09:00
parent 1e0161e005
commit 0ce9e412a8
6 changed files with 43 additions and 0 deletions

View File

@@ -0,0 +1,38 @@
package net.torvald.terrarum
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.modulebasegame.ui.UIRemoCon
import net.torvald.terrarum.ui.UICanvas
class ModOptionsHost : UICanvas() {
override var openCloseTime: Second = 0f
private val moduleAreaHMargin = 48
private val moduleAreaBorder = 8
override var width = AppLoader.screenW - UIRemoCon.remoConWidth - moduleAreaHMargin
override var height = AppLoader.screenH - moduleAreaHMargin * 2
override fun updateUI(delta: Float) {
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
}
override fun doOpening(delta: Float) {
}
override fun doClosing(delta: Float) {
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
}
override fun dispose() {
}
}

View File

@@ -27,6 +27,7 @@ object UITitleRemoConYaml {
- MENU_LABEL_RETURN
- MENU_OPTIONS_SOUND
- MENU_LABEL_LANGUAGE : net.torvald.terrarum.modulebasegame.ui.UITitleLanguage
- MENU_MODULES : net.torvald.terrarum.ModOptionsHost
- MENU_LABEL_RETURN
- MENU_MODULES : net.torvald.terrarum.modulebasegame.ui.UITitleModules
- MENU_LABEL_RETURN