diff --git a/work_files/GameDesign/ENVIRON.md b/work_files/GameDesign/ENVIRON.md index 2ddf6e0ad..359736620 100644 --- a/work_files/GameDesign/ENVIRON.md +++ b/work_files/GameDesign/ENVIRON.md @@ -21,6 +21,10 @@ Colour overlay is set to 6 500 K as untouched. The value must be Sunlight of the midday must have colour temperature of 5 700 K. +When the atmos is dusty, "colours" of sunrise/sunsets are more apparent: when in sunset, global light and the fog-of-war is more orange/red (atmos gets more colour from the sunlight and less from the sky-blue due to the mie scattering) + +Colour of the mie scattering DOES follow the colourimeter observation (orange -> red -> wine bordeaux -> (very short term of) grey -> blueish grey) + ## Weather effects ##