From 0d05a40f8f44099a6c6f9884d2d843641a7778b3 Mon Sep 17 00:00:00 2001 From: minjaesong Date: Sat, 21 Jul 2018 19:58:56 +0900 Subject: [PATCH] ENVIRON guide update straight from my observation --- work_files/GameDesign/ENVIRON.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/work_files/GameDesign/ENVIRON.md b/work_files/GameDesign/ENVIRON.md index 2ddf6e0ad..359736620 100644 --- a/work_files/GameDesign/ENVIRON.md +++ b/work_files/GameDesign/ENVIRON.md @@ -21,6 +21,10 @@ Colour overlay is set to 6 500 K as untouched. The value must be Sunlight of the midday must have colour temperature of 5 700 K. +When the atmos is dusty, "colours" of sunrise/sunsets are more apparent: when in sunset, global light and the fog-of-war is more orange/red (atmos gets more colour from the sunlight and less from the sky-blue due to the mie scattering) + +Colour of the mie scattering DOES follow the colourimeter observation (orange -> red -> wine bordeaux -> (very short term of) grey -> blueish grey) + ## Weather effects ##