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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-12 22:56:06 +09:00
chinese IME almost done
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@@ -44,6 +44,9 @@ data class InputLenCap(val count: Int, val unit: CharLenUnit) {
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}
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/**
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* Protip: if there are multiple TextLineInputs on a same UI, draw bottom one first, otherwise the IME's
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* candidate window will be hidden by the bottom UIItem if they overlaps.
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*
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* @param width width of the text input where the text gets drawn, not the entire item
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* @param height height of the text input where the text gets drawn, not the entire item
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*
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@@ -230,7 +233,7 @@ class UIItemTextLineInput(
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val altgrin = keycodes.contains(Input.Keys.ALT_RIGHT)
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val codepoints = if (ime != null) {
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val newStatus = ime.acceptChar(headkey, shiftin, altgrin)
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val newStatus = ime.acceptChar(headkey, shiftin, altgrin, char)
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candidates = newStatus.first.map { CodepointSequence(it.toCodePoints()) }
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newStatus.second.toCodePoints()
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@@ -340,6 +343,8 @@ class UIItemTextLineInput(
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return textbuf.toJavaString()
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}
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private val candidateNumberStrWidth = App.fontGame.getWidth("8. ")
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override fun render(batch: SpriteBatch, camera: Camera) {
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batch.end()
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@@ -436,21 +441,36 @@ class UIItemTextLineInput(
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// draw candidates view
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if (candidates.isNotEmpty()) {
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val textWidths = candidates.map { App.fontGame.getWidth(CodepointSequence(it)) }
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val candidateWinW = (textWidths.maxOrNull() ?: 0).coerceAtLeast(20)
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val candidateWinH = App.fontGame.lineHeight.toInt() * candidates.size
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// candidate view background
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batch.color = TEXTINPUT_COL_BACKGROUND
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Toolkit.fillArea(batch, cursorXOnScreen + 2, posY + 27, candidateWinW, candidateWinH)
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// candidate view border
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batch.color = Toolkit.Theme.COL_ACTIVE
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Toolkit.drawBoxBorder(batch, cursorXOnScreen + 1, posY + 26, candidateWinW + 2, candidateWinH + 2)
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// candidate view text
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for (i in candidates.indices) {
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val previewTextWidth = textWidths[i]
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App.fontGame.draw(batch, candidates[i], cursorXOnScreen + 2 + (candidateWinW - previewTextWidth) / 2, posY + 27 + i * 20)
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if (getIME()!!.maxCandidates() > 1) {
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val candidateWinW = textWidths.maxOrNull()!!.coerceAtLeast(20) + candidateNumberStrWidth
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// candidate view background
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batch.color = TEXTINPUT_COL_BACKGROUND
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Toolkit.fillArea(batch, cursorXOnScreen + 2, posY + 27, candidateWinW + 4, candidateWinH)
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// candidate view border
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batch.color = Toolkit.Theme.COL_ACTIVE
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Toolkit.drawBoxBorder(batch, cursorXOnScreen + 1, posY + 26, candidateWinW + 6, candidateWinH + 2)
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for (i in 0..minOf(9, candidates.lastIndex)) {
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val candidateNum = listOf(i+48,46,32)
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App.fontGame.draw(batch, CodepointSequence(candidateNum + candidates[i]), cursorXOnScreen + 4, posY + 27 + i * 20)
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}
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}
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else {
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val candidateWinW = textWidths.maxOrNull()!!.coerceAtLeast(20)
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// candidate view background
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batch.color = TEXTINPUT_COL_BACKGROUND
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Toolkit.fillArea(batch, cursorXOnScreen + 2, posY + 27, candidateWinW, candidateWinH)
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// candidate view border
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batch.color = Toolkit.Theme.COL_ACTIVE
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Toolkit.drawBoxBorder(batch, cursorXOnScreen + 1, posY + 26, candidateWinW + 2, candidateWinH + 2)
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val previewTextWidth = textWidths[0]
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App.fontGame.draw(batch, candidates[0], cursorXOnScreen + 2 + (candidateWinW - previewTextWidth) / 2, posY + 27)
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}
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}
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