downsampling sorta works, ONLY WHEN (width or height % 4) is 0 or 1

This commit is contained in:
minjaesong
2017-07-05 16:03:50 +09:00
parent f676938176
commit 0e4dd79cc1
16 changed files with 114 additions and 95 deletions

View File

@@ -18,8 +18,8 @@ import net.torvald.terrarum.TerrarumGDX.mouseScreenY
*/
class BasicDebugInfoWindow : UICanvas {
override var width: Int = Gdx.graphics.width
override var height: Int = Gdx.graphics.height
override var width: Int = TerrarumGDX.WIDTH
override var height: Int = TerrarumGDX.HEIGHT
override var openCloseTime: Float = 0f
@@ -142,8 +142,8 @@ class BasicDebugInfoWindow : UICanvas {
drawHistogram(batch, LightmapRenderer.histogram,
Gdx.graphics.width - histogramW - 30,
Gdx.graphics.height - histogramH - 30
TerrarumGDX.WIDTH - histogramW - 30,
TerrarumGDX.HEIGHT - histogramH - 30
)
batch.color = Color.WHITE
@@ -152,7 +152,7 @@ class BasicDebugInfoWindow : UICanvas {
drawGamepadAxis(batch,
TerrarumGDX.controller!!.getAxisValue(3),
TerrarumGDX.controller!!.getAxisValue(2),
Gdx.graphics.width - 135,
TerrarumGDX.WIDTH - 135,
40
)
}
@@ -162,32 +162,32 @@ class BasicDebugInfoWindow : UICanvas {
*/
//g.color = GameFontBase.codeToCol["y"]
TerrarumGDX.fontSmallNumbers.draw(batch, "${ccY}MEM ", (Gdx.graphics.width - 21 * 8 - 2).toFloat(), 2f)
//g.draw(batch, "${ccY}FPS $ccG${Terrarum.appgc.fps}", (Gdx.graphics.width - 6 * 8 - 2).toFloat(), 10f)
TerrarumGDX.fontSmallNumbers.draw(batch, "${ccY}MEM ", (TerrarumGDX.WIDTH - 21 * 8 - 2).toFloat(), 2f)
//g.draw(batch, "${ccY}FPS $ccG${Terrarum.appgc.fps}", (TerrarumGDX.WIDTH - 6 * 8 - 2).toFloat(), 10f)
TerrarumGDX.fontSmallNumbers.draw(batch, "${ccY}CPUs ${if (TerrarumGDX.MULTITHREAD) ccG else ccR}${TerrarumGDX.THREADS}",
(Gdx.graphics.width - 2 - 6*8).toFloat(), 10f)
(TerrarumGDX.WIDTH - 2 - 6*8).toFloat(), 10f)
//g.color = GameFontBase.codeToCol["g"]
TerrarumGDX.fontSmallNumbers.draw(batch, "${TerrarumGDX.memInUse}M",
(Gdx.graphics.width - 17 * 8 - 2).toFloat(), 2f)
(TerrarumGDX.WIDTH - 17 * 8 - 2).toFloat(), 2f)
TerrarumGDX.fontSmallNumbers.draw(batch, "/${TerrarumGDX.memTotal}M/",
(Gdx.graphics.width - 12 * 8 - 2).toFloat(), 2f)
(TerrarumGDX.WIDTH - 12 * 8 - 2).toFloat(), 2f)
//TerrarumGDX.fontSmallNumbers.color = GameFontBase.codeToCol["m"]
TerrarumGDX.fontSmallNumbers.draw(batch, "${TerrarumGDX.memXmx}M",
(Gdx.graphics.width - 5 * 8 - 2).toFloat(), 2f)
(TerrarumGDX.WIDTH - 5 * 8 - 2).toFloat(), 2f)
/**
* Bottom left
*/
TerrarumGDX.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${TerrarumGDX.ingame!!.actorContainer.size + TerrarumGDX.ingame!!.actorContainerInactive.size}",
2f, Gdx.graphics.height - 10f)
2f, TerrarumGDX.HEIGHT - 10f)
TerrarumGDX.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${TerrarumGDX.ingame!!.actorContainer.size}",
(2 + 17*8).toFloat(), Gdx.graphics.height - 10f)
(2 + 17*8).toFloat(), TerrarumGDX.HEIGHT - 10f)
TerrarumGDX.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${TerrarumGDX.ingame!!.actorContainerInactive.size}",
(2 + 28*8).toFloat(), Gdx.graphics.height - 10f)
(2 + 28*8).toFloat(), TerrarumGDX.HEIGHT - 10f)
TerrarumGDX.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${TerrarumGDX.ingame!!.particlesActive}",
(2 + 41*8).toFloat(), Gdx.graphics.height - 10f)
(2 + 41*8).toFloat(), TerrarumGDX.HEIGHT - 10f)
}
private fun printLine(batch: SpriteBatch, l: Int, s: String) {