axle test with test-motor

This commit is contained in:
minjaesong
2024-10-03 21:35:52 +09:00
parent dd643005a4
commit 0e58879216
10 changed files with 133 additions and 7 deletions

View File

@@ -0,0 +1,37 @@
package net.torvald.terrarum.modulebasegame.gameitems
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInductionMotor
/**
* Created by minjaesong on 2024-10-03.
*/
class ItemInductionMotor(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureInductionMotor") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureInductionMotor.MASS
override val canBeDynamic = false
override val materialId = ""
init {
itemImage = getItemImageFromSheet("basegame", "sprites/fixtures/induction_motor.tga", TILE_SIZE, TILE_SIZE)
}
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_INDUCTION_MOTOR"
override var inventoryCategory = Category.FIXTURE
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
super.effectWhileEquipped(actor, delta)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "axle"
}
override fun effectOnUnequip(actor: ActorWithBody) {
super.effectOnUnequip(actor)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}