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inventory and its ui
Former-commit-id: b1a073c5636ac4516e6c9cf41bb97a844057de3f
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@@ -53,6 +53,7 @@ open class HumanoidNPC(
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actorValue[AVKey.SCALE] = value
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}
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override var category = "npc"
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override val originalName: String = actorValue.getAsString(AVKey.NAME) ?: "NPC"
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override fun secondaryUse(gc: GameContainer, delta: Int) {
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// TODO place this Actor to the world
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