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inventory and its ui
Former-commit-id: b1a073c5636ac4516e6c9cf41bb97a844057de3f
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@@ -42,6 +42,7 @@ object ItemCodex {
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override var baseToolSize: Double? = null
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override var equipPosition = EquipPosition.HAND_GRIP
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override var category = "block"
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override val originalName = TileCodex[i].nameKey
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override fun primaryUse(gc: GameContainer, delta: Int) {
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// TODO base punch attack
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