we've got something

- except actor's RGB won't draw; only the glow does
This commit is contained in:
minjaesong
2017-09-18 02:32:47 +09:00
parent 10fb2741f1
commit 0e9a96420d
4 changed files with 43 additions and 26 deletions

View File

@@ -254,9 +254,9 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
}
private fun renderDemoWorld() {
println("camera TL: ${WorldCamera.x}, ${WorldCamera.y}")
println("camera CN: ${WorldCamera.gdxCamX}, ${WorldCamera.gdxCamY}")
println()
//println("camera TL: ${WorldCamera.x}, ${WorldCamera.y}")
//println("camera CN: ${WorldCamera.gdxCamX}, ${WorldCamera.gdxCamY}")
//println()
@@ -272,7 +272,6 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
BlocksDrawer.renderWall(batch)
BlocksDrawer.renderTerrain(batch)
Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // don't know why it is needed; it really depresses me