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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 20:44:05 +09:00
we've got something
- except actor's RGB won't draw; only the glow does
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@@ -254,9 +254,9 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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}
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private fun renderDemoWorld() {
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println("camera TL: ${WorldCamera.x}, ${WorldCamera.y}")
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println("camera CN: ${WorldCamera.gdxCamX}, ${WorldCamera.gdxCamY}")
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println()
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//println("camera TL: ${WorldCamera.x}, ${WorldCamera.y}")
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//println("camera CN: ${WorldCamera.gdxCamX}, ${WorldCamera.gdxCamY}")
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//println()
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@@ -272,7 +272,6 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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BlocksDrawer.renderWall(batch)
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BlocksDrawer.renderTerrain(batch)
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Gdx.gl.glActiveTexture(GL20.GL_TEXTURE0) // don't know why it is needed; it really depresses me
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