mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 20:14:05 +09:00
huge wippie
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@@ -24,18 +24,15 @@ import net.torvald.terrarum.gameactors.ai.ActorAI
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import net.torvald.terrarum.gamecontroller.KeyToggler
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import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
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import net.torvald.terrarum.gameparticles.ParticleBase
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.WorldTime
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.gameworld.*
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.ui.UILoadGovernor
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import net.torvald.terrarum.modulebasegame.ui.UIRemoCon
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import net.torvald.terrarum.modulebasegame.ui.UITitleRemoConYaml
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import net.torvald.terrarum.realestate.LandUtil
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import net.torvald.terrarum.serialise.ReadSimpleWorld
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import net.torvald.terrarum.serialise.ReadTitlescreenGameWorld
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import net.torvald.terrarum.ui.Toolkit
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.ui.UIItemTextButton
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import net.torvald.terrarum.utils.OpenURL
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import net.torvald.terrarum.weather.WeatherMixer
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import net.torvald.terrarum.worlddrawer.WorldCamera
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@@ -69,7 +66,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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//private var loadDone = false // not required; draw-while-loading is implemented in the AppLoader
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private lateinit var demoWorld: GameWorld
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private lateinit var demoWorld: TitlescreenGameWorld
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private lateinit var cameraNodes: FloatArray // camera Y-pos
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private val cameraNodeWidth = 15
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private val lookaheadDist = cameraNodeWidth * TILE_SIZED
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@@ -165,19 +162,19 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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val file = ModMgr.getFile("basegame", "demoworld")
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val reader = java.io.FileReader(file)
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//ReadWorld.readWorldAndSetNewWorld(Terrarum.ingame!! as TerrarumIngame, reader)
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val world = ReadSimpleWorld(reader, file)
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val world = ReadTitlescreenGameWorld(reader, file)
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demoWorld = world
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demoWorld.worldTime.timeDelta = 30
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printdbg(this, "Demo world loaded")
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}
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catch (e: IOException) {
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demoWorld = GameWorld(LandUtil.CHUNK_W, LandUtil.CHUNK_H, 0L, 0L)
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demoWorld = TitlescreenGameWorld(LandUtil.CHUNK_W, LandUtil.CHUNK_H)
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demoWorld.worldTime.timeDelta = 30
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printdbg(this, "Demo world not found, using empty world")
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}
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demoWorld.renumberTilesAfterLoad()
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this.world = demoWorld
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demoWorld.renumberTilesAfterLoad()
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// set initial time to summer
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demoWorld.worldTime.addTime(WorldTime.DAY_LENGTH * 32)
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@@ -365,7 +362,7 @@ class TitleScreen(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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gdxClearAndEnableBlend(.64f, .754f, .84f, 1f)
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if (!demoWorld.layerTerrain.ptr.destroyed) { // FIXME q&d hack to circumvent the dangling pointer issue #26
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if (!demoWorld.disposed) { // FIXME q&d hack to circumvent the dangling pointer issue #26
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WorldCamera.update(demoWorld, cameraPlayer)
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IngameRenderer.invoke(
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