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fixed a bug where ActorWithBody.mouseUp is incorrectly implemented
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@@ -397,6 +397,10 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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}
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}
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open fun getTooltipMessage(): String {
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return uiTooltip.message
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}
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/**
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* Copies most recent `save` to `save.1`, leaving `save` for overwriting, previous `save.1` will be copied to `save.2`
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*/
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