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fixed a bug where ActorWithBody.mouseUp is incorrectly implemented
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@@ -105,5 +105,5 @@ internal class FixtureTapestry : FixtureBase {
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}
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override var tooltipText: String? = "$artName\n$artAuthor"
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override var tooltipText: String? = "TEST\nSTRING"//if (artName.length + artAuthor.length > 0) "$artName\n$artAuthor" else null
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}
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