wall render bug fixed

- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
This commit is contained in:
minjaesong
2017-07-15 00:02:00 +09:00
parent eff1cb1e62
commit 1002f910e4
12 changed files with 242 additions and 155 deletions

View File

@@ -31,7 +31,7 @@ static GameItem invoke(int id) {
}
@Override
protected String getOriginalName() {
String getOriginalName() {
return null
}

View File

@@ -56,8 +56,8 @@ class TestPick extends GameItem {
@Override
boolean primaryUse(float delta) {
int mouseTileX = TerrarumGdx.getMouseTileX()
int mouseTileY = TerrarumGdx.getMouseTileY()
int mouseTileX = Terrarum.getMouseTileX()
int mouseTileY = Terrarum.getMouseTileY()
def mousePoint = new Point2d(mouseTileX, mouseTileY)
def actorvalue = Terrarum.ingame.player.actorValue