mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 05:41:51 +09:00
wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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@@ -31,7 +31,7 @@ static GameItem invoke(int id) {
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}
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@Override
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protected String getOriginalName() {
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String getOriginalName() {
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return null
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}
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@@ -56,8 +56,8 @@ class TestPick extends GameItem {
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@Override
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boolean primaryUse(float delta) {
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int mouseTileX = TerrarumGdx.getMouseTileX()
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int mouseTileY = TerrarumGdx.getMouseTileY()
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int mouseTileX = Terrarum.getMouseTileX()
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int mouseTileY = Terrarum.getMouseTileY()
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def mousePoint = new Point2d(mouseTileX, mouseTileY)
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def actorvalue = Terrarum.ingame.player.actorValue
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