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wall render bug fixed
- wall wouldn't render if transparent-yet-sold tiles like glass is placed on top of it
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@@ -106,6 +106,7 @@ object BlockCodex {
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prop.isFluid = boolVal(record, "fluid")
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prop.isSolid = boolVal(record, "solid")
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prop.isClear = boolVal(record, "clear")
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prop.isWallable = boolVal(record, "wall")
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prop.isFallable = boolVal(record, "fall")
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prop.isVertFriction = boolVal(record, "fv")
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