IS_DEVELOPMENT_BUILD key can now be toggled with vm option '-ea'

This commit is contained in:
minjaesong
2022-01-13 09:55:51 +09:00
parent 53645925ba
commit 1060d96364
14 changed files with 78 additions and 59 deletions

View File

@@ -58,9 +58,7 @@ class ItemCodex {
* @param: dynamicID string of "dyn:<random id>"
*/
fun registerNewDynamicItem(dynamicID: ItemID, item: GameItem) {
if (App.IS_DEVELOPMENT_BUILD) {
printdbg(this, "Registering new dynamic item $dynamicID (from ${item.originalID})")
}
printdbg(this, "Registering new dynamic item $dynamicID (from ${item.originalID})")
dynamicItemDescription[dynamicID] = item
dynamicToStaticTable[dynamicID] = item.originalID
}

View File

@@ -1,7 +1,6 @@
package net.torvald.terrarum.itemproperties
import net.torvald.terrarum.App
import net.torvald.terrarum.App.printmsg
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.Codex
import net.torvald.terrarum.blockproperties.floatVal
import net.torvald.terrarum.blockproperties.intVal
@@ -44,7 +43,7 @@ class MaterialCodex {
internal constructor()
fun fromModule(module: String, path: String) {
App.printmsg(this, "Building material properties table")
printdbg(this, "Building material properties table")
try {
register(CSVFetcher.readFromModule(module, path))
}
@@ -74,7 +73,7 @@ class MaterialCodex {
materialProps[prop.identifier] = prop
printmsg(this, "${prop.identifier}\t${prop.strength}\t${prop.density}\t${prop.forceMod}\t${prop.enduranceMod}")
printdbg(this, "${prop.identifier}\t${prop.strength}\t${prop.density}\t${prop.forceMod}\t${prop.enduranceMod}")
}
}