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IS_DEVELOPMENT_BUILD key can now be toggled with vm option '-ea'
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@@ -231,7 +231,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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worldFBO = FloatFrameBuffer(App.scr.width, App.scr.height, false)
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// load list of savegames
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println("[TitleScreen] update list of savegames")
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printdbg(this, "update list of savegames")
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// to show "Continue" and "Load" on the titlescreen, uncomment this line
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App.updateListOfSavegames()
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