mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
wrong colour fixed -- Gdx.Color.toIntBits() returns ABGR, GLSL expects RGBA
This commit is contained in:
@@ -97,8 +97,8 @@ object LightmapRenderer {
|
||||
private lateinit var texturedLightCamera: OrthographicCamera
|
||||
private lateinit var texturedLightBatch: SpriteBatch
|
||||
|
||||
private const val LIGHTMAP_UNIT = 1
|
||||
private const val SHADEMAP_UNIT = 0
|
||||
private const val LIGHTMAP_UNIT = 0
|
||||
private const val SHADEMAP_UNIT = 1
|
||||
|
||||
init {
|
||||
printdbg(this, "Overscan open: $overscan_open; opaque: $overscan_opaque")
|
||||
@@ -403,17 +403,18 @@ object LightmapRenderer {
|
||||
// Several variables will be altered by this. See its documentation.
|
||||
getLightsAndShades(wx, wy)
|
||||
|
||||
texturedLightSourcePixmap.drawPixel(tx, ty, lightLevelThis.toIntBits())
|
||||
texturedShadeSourcePixmap.drawPixel(tx, ty, thisTileOpacity.toIntBits())
|
||||
texturedLightSourcePixmap.drawPixel(tx, ty, lightLevelThis.toRGBA())
|
||||
texturedShadeSourcePixmap.drawPixel(tx, ty, thisTileOpacity.toRGBA())
|
||||
|
||||
|
||||
|
||||
if (wy in for_y_start..for_y_end && wx in for_x_start..for_x_end) {
|
||||
/*if (wy in for_y_start..for_y_end && wx in for_x_start..for_x_end) {
|
||||
texturedLightSourcePixmap.drawPixel(tx, ty, 0x00FFFFFF)
|
||||
}
|
||||
else {
|
||||
texturedLightSourcePixmap.drawPixel(tx, ty, 0xFF000000.toInt())
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -426,9 +427,10 @@ object LightmapRenderer {
|
||||
|
||||
texturedLightMap.inAction(texturedLightCamera, null) {
|
||||
gdxClearAndSetBlend(0f,0f,0f,0f)
|
||||
Gdx.gl.glDisable(GL20.GL_BLEND)
|
||||
|
||||
texturedLightSources.bind(LIGHTMAP_UNIT)
|
||||
texturedShadeSources.bind(SHADEMAP_UNIT)
|
||||
texturedLightSources.bind(LIGHTMAP_UNIT)
|
||||
|
||||
lightCalcShader.begin()
|
||||
lightCalcShader.setUniformMatrix("u_projTrans", texturedLightCamera.combined)
|
||||
@@ -1079,3 +1081,6 @@ object LightmapRenderer {
|
||||
return (1f - scale) * startValue + scale * endValue
|
||||
}
|
||||
}
|
||||
|
||||
fun Color.toRGBA() = (255 * r).toInt() shl 24 or ((255 * g).toInt() shl 16) or ((255 * b).toInt() shl 8) or (255 * a).toInt()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user