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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 06:24:06 +09:00
reverting changes on ActorWBMovable: gotta make new branch
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@@ -1,13 +1,11 @@
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package net.torvald.terrarum.gameactors
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.Terrarum.PHYS_REF_FPS
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.BlockProp
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@@ -97,6 +95,12 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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)
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/**
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* TODO Pixels per 1/60 seconds.
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*
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* When the engine resolves this value, the framerate must be accounted for. E.g.:
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* 3.0 is resolved as 3.0 if FPS is 60, but the same value should be resolved as 6.0 if FPS is 30.
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* v_resolved = v * (60/FPS) or, v * (60 * delta_t)
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*
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* Elevators/Movingwalks/etc.: edit hitbox manually!
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*
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* Velocity vector for newtonian sim.
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@@ -354,7 +358,6 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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override fun update(delta: Float) {
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if (isUpdate && !flagDespawn) {
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val ddelta = Gdx.graphics.deltaTime.toDouble()
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if (!assertPrinted) assertInit()
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if (sprite != null) sprite!!.update(delta)
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@@ -404,7 +407,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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* This body is NON-STATIC and the other body is STATIC
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*/
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if (!isNoCollideWorld) {
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displaceHitbox(ddelta)
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displaceHitbox()
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}
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else {
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hitbox.translate(externalForce)
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@@ -562,7 +565,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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}
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}*/
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private fun displaceHitbox(delta: Double) {
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private fun displaceHitbox() {
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// // HOW IT SHOULD WORK // //
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// ////////////////////////
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// combineVeloToMoveDelta now
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@@ -628,7 +631,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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fun Double.modTileDelta() = this - this.modTile()
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val vectorSum = (externalForce + controllerMoveDelta) * PHYS_REF_FPS * delta //* PHYS_CONST_MULT
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val vectorSum = externalForce + controllerMoveDelta
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val ccdSteps = minOf(16, (vectorSum.magnitudeSquared / TILE_SIZE.sqr()).floorInt() + 1) // adaptive
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@@ -1327,7 +1330,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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override fun drawGlow(batch: SpriteBatch) {
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if (isVisible && spriteGlow != null) {
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blendNormal()
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blendNormal(batch)
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drawSpriteInGoodPosition(spriteGlow!!, batch)
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}
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}
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@@ -1335,7 +1338,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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override fun drawBody(batch: SpriteBatch) {
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if (isVisible && sprite != null) {
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if (!KeyToggler.isOn(Input.Keys.F12)) {
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BlendMode.resolve(drawMode)
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BlendMode.resolve(drawMode, batch)
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drawSpriteInGoodPosition(sprite!!, batch)
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}
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else {
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@@ -4,13 +4,12 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWBMovable.Companion.SI_TO_GAME_ACC
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.floorInt
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.Hitbox
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import net.torvald.terrarum.worlddrawer.FeaturesDrawer.TILE_SIZE
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import org.dyn4j.geometry.Vector2
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/**
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@@ -61,7 +60,7 @@ open class ParticleBase(renderOrder: Actor.RenderOrder, val despawnUponCollision
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// gravity, winds, etc. (external forces)
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if (!isNoSubjectToGrav) {
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velocity += (Terrarum.ingame!!.world).gravitation / dragCoefficient * SI_TO_GAME_ACC
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velocity += (Terrarum.ingame!!.world).gravitation / dragCoefficient
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}
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@@ -7,7 +7,6 @@ import net.torvald.random.HQRNG
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorWBMovable
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/**
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* Created by minjaesong on 2017-12-18.
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@@ -24,7 +23,7 @@ class ParticleMegaRain(posX: Double, posY: Double) : ParticleBase(Actor.RenderOr
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w, h
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)
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velocity.y = 11.5 * ActorWBMovable.SI_TO_GAME_VEL
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velocity.y = 11.5
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}
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}
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