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drawing of the tile breakage
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@@ -216,7 +216,7 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
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}
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fun updateScreen(delta: Float) {
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Gdx.graphics.setTitle(Ingame.getCanonicalTitle())
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//Gdx.graphics.setTitle(Ingame.getCanonicalTitle())
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demoWorld.globalLight = WeatherMixer.globalLightNow
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demoWorld.updateWorldTime(delta)
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