fix: old tooltip managing code and revived the fading transition

This commit is contained in:
minjaesong
2024-01-30 02:57:18 +09:00
parent 9fa28760fa
commit 111833f5d3
17 changed files with 126 additions and 85 deletions

View File

@@ -8,6 +8,7 @@ import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
import net.torvald.terrarum.modulebasegame.gameactors.FixtureJukebox
import net.torvald.terrarum.modulebasegame.gameitems.ItemFileRef
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.tooltipShowing
import net.torvald.terrarum.ui.*
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.unicode.getKeycapPC
@@ -78,7 +79,7 @@ class UIJukebox : UICanvas(
override fun show() {
openingClickLatched = Terrarum.mouseDown
transitionPanel.show()
UIItemInventoryItemGrid.tooltipShowing.clear()
tooltipShowing.clear()
INGAME.setTooltipMessage(null)
}
@@ -131,7 +132,7 @@ class UIJukebox : UICanvas(
override fun endClosing(delta: Float) {
super.endClosing(delta)
UIItemInventoryItemGrid.tooltipShowing.clear()
tooltipShowing.clear()
INGAME.setTooltipMessage(null) // required!
}