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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
UIs will draw on "backing" framebuffer where skybox is
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@@ -18,18 +18,17 @@ import org.newdawn.slick.state.StateBasedGame
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* Created by minjaesong on 15-12-31.
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*/
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class UIHandler(val UI: UICanvas,
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val toggleKey: Int? = null, val toggleButton: Int? = null
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val toggleKey: Int? = null, val toggleButton: Int? = null,
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// UI positions itself? (you must g.flush() yourself after the g.translate(Int, Int))
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var customPositioning: Boolean = false
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) {
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// X/Y Position to the game window.
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// X/Y Position relative to the game window.
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var posX: Int = 0
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var posY: Int = 0
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private var alwaysVisible = false
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private val UIGraphicInstance: Graphics
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private val UIDrawnCanvas: Image
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var isOpening = false
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var isClosing = false
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var isOpened = false // fully opened
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@@ -56,11 +55,6 @@ class UIHandler(val UI: UICanvas,
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init {
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UI.handler = this
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println("[UIHandler] Creating framebuffer for UI '${UI.javaClass.simpleName}'")
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UIDrawnCanvas = Image(UI.width, UI.height)
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UIGraphicInstance = UIDrawnCanvas.graphics
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}
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@@ -123,14 +117,11 @@ class UIHandler(val UI: UICanvas,
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fun render(gc: GameContainer, sbg: StateBasedGame, ingameGraphics: Graphics) {
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if (isVisible || alwaysVisible) {
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UIGraphicInstance.clear()
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UIGraphicInstance.font = Terrarum.fontGame
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ingameGraphics.font = Terrarum.fontGame // default font. Re-assign in the UI to change
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UI.render(gc, UIGraphicInstance)
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ingameGraphics.drawImage(
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UIDrawnCanvas, posX.toFloat(), posY.toFloat(), Color(1f, 1f, 1f, opacity)
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)
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if (!customPositioning) ingameGraphics.translate(posX.toFloat(), posY.toFloat())
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UI.render(gc, ingameGraphics)
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ingameGraphics.flush()
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}
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}
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