mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-16 16:46:07 +09:00
player now walks again, still stick to wall if key is kept down, but gravity is no longer accumulated (because the walking velocity is now separated)
Former-commit-id: f9394abe6230a4e60f2f7a42e81f7e85264a60c5 Former-commit-id: 1cd5b78c5800aef082d5eeec13a0a0a50ccea35b
This commit is contained in:
@@ -85,8 +85,8 @@ class BasicDebugInfoWindow:UICanvas {
|
||||
+ (hitbox.pointedY / MapDrawer.TILE_SIZE).toInt().toString()
|
||||
+ ")")
|
||||
|
||||
printLine(g, 3, "veloX reported $ccG${if (player.physSleep) "(sleep)" else player.veloX}")
|
||||
printLine(g, 4, "veloY reported $ccG${if (player.physSleep) "(sleep)" else player.veloY}")
|
||||
printLine(g, 3, "veloX reported $ccG${if (player.physSleep) "(sleep)" else player.moveDelta.x}")
|
||||
printLine(g, 4, "veloY reported $ccG${if (player.physSleep) "(sleep)" else player.moveDelta.y}")
|
||||
|
||||
printLineColumn(g, 2, 3, "veloX measured $ccG${xdelta}")
|
||||
printLineColumn(g, 2, 4, "veloY measured $ccG${ydelta}")
|
||||
|
||||
Reference in New Issue
Block a user