some sort of error screen impl

This commit is contained in:
minjaesong
2017-08-20 22:10:47 +09:00
parent 2248674c98
commit 13ff4ddebb
29 changed files with 555 additions and 169 deletions

View File

@@ -171,41 +171,20 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
private var blurWriteBuffer = lightmapFboA
private var blurReadBuffer = lightmapFboB
private val minimumIntroTime: Second = 2.0f
private val introUncoverTime: Second = 0.3f
private var showIntroDeltaCounter = 0f
private var introUncoverDeltaCounter = 0f
private var updateDeltaCounter = 0.0
protected val updateRate = 1.0 / Terrarum.TARGET_INTERNAL_FPS
override fun render(delta: Float) {
Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
if (!loadDone || showIntroDeltaCounter < minimumIntroTime) {
// draw load screen
Terrarum.shaderBayerSkyboxFill.begin()
Terrarum.shaderBayerSkyboxFill.setUniformMatrix("u_projTrans", camera.combined)
Terrarum.shaderBayerSkyboxFill.setUniformf("topColor", gradWhiteTop.r, gradWhiteTop.g, gradWhiteTop.b)
Terrarum.shaderBayerSkyboxFill.setUniformf("bottomColor", gradWhiteBottom.r, gradWhiteBottom.g, gradWhiteBottom.b)
Terrarum.fullscreenQuad.render(Terrarum.shaderBayerSkyboxFill, GL20.GL_TRIANGLES)
Terrarum.shaderBayerSkyboxFill.end()
batch.inUse {
batch.color = Color.WHITE
blendNormal()
batch.shader = null
setCameraPosition(0f, 0f)
batch.draw(logo, (Terrarum.WIDTH - logo.regionWidth) / 2f, (Terrarum.HEIGHT - logo.regionHeight) / 2f)
}
if (!loadDone) {
loadThingsWhileIntroIsVisible()
}
if (!loadDone) {
loadThingsWhileIntroIsVisible()
}
else {
Gdx.gl.glClearColor(.094f, .094f, .094f, 0f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
// async update
updateDeltaCounter += delta
while (updateDeltaCounter >= updateRate) {
@@ -215,11 +194,8 @@ class TitleScreen(val batch: SpriteBatch) : Screen {
// render? just do it anyway
renderScreen()
}
showIntroDeltaCounter += delta
}
fun updateScreen(delta: Float) {